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in-app-payments-ios-quickstart's Introduction

In-App Payments Quick Start Sample iOS Application

Follow the In-App Payments Quick Start Guide to take payments in an app running on a buyer's personal mobile device.

License

Copyright 2018 Square, Inc.

Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at

http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.

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in-app-payments-ios-quickstart's People

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in-app-payments-ios-quickstart's Issues

Objective C and Carthage support for In App Payments SDK

I am planning to use iOS SDK in my app to accept card payments and I have couple of concerns with the SDK and I need answers before I consider and start with the development.

  1. Does In App Payments SDK support Objective C?
  2. Does In App Payments SDK support Carthage? We are not using Cocoapods.

Ionic Capacitor?

Our company is using Ionic Capacitor.
We want integrate in-app payment sdk with Ionic.
any ideas to this plugin or suggestions for this. Thank you.

How to pay money to some one directly?

I am going to build the Barber app.
I want the customer to pay money to barber directly on my app.
how can I integrate Square SDK?
what is transfer API?

Apple Pay Square Payment

Hi I am testing Apple Pay in Sandbox Env but after generating cnon Square in not accepting it and I have come to the point that square is unable to process test cards that are eligible in Apple Pay sandbox and Apple Pay is unable to add those cards which are listed on square web site for sandbox testing.

Catalyst Support

When building for Mac Catalyst using the framework installed via CocoaPods I get this error: "building for Mac Catalyst, but linking in dylib built for iOS Simulator". I'm assuming this is because there isn't a build for catalyst included. Is it possible to include one, or do I need to do something else to target the correct framework?

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