spirality / lancer-encounter-balancer Goto Github PK
View Code? Open in Web Editor NEWA tool that will provide feedback and balancing tips for a combat lineup for the TTRPG LANCER.
License: GNU General Public License v3.0
A tool that will provide feedback and balancing tips for a combat lineup for the TTRPG LANCER.
License: GNU General Public License v3.0
Save format should mirror Comp/Con save format as closely as possible so we can easily maintain cross compatibility regarding NPC JSON files. The goal is to be able to export an NPC from Comp/Con and be able to use it in LEB, and vice versa.
There's a value in the current build of the balancer that is tied to the NPC class called "weight", and it's intended to be the combat value of the unit. In the future, I intended for this value to be modified by the combination of certain features on an NPC, or even the use of specific NPCs in pairs, such as Mirage + Demolisher, the commonly cited wombo combo of the community. However, I haven't had the time to fully flesh out the magnitude of the scale nor the values of the modifiers.
As a baseline, I'm working on the suggested values of the book, where:
Player = 1
Grunt = .25
NPC = .5 - 1
Vet/Elite NPC = 2
Ultra = 4
Mostly still a placeholder, but a menu is still needed to interact with the dang thing. Consider this issue resolved when we have a working menu for the NPC Wizard and the Encounter Balancer parts of the program.
Currently, the code in WIP reflects my old tactic of manually labeling and passing bonuses from features into templates and then into NPCs, but upon looking over some of the expansion content of Lancer, it's becoming more clear that I need NPC to be able to self-assign its own bonuses. I don't know how I'm going to do this.
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