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classicemu's Introduction

ClassicEmu

Play with different client versions on the same realm

Status

Task Classic (1.12.1) TBC (2.4.3) WotLK (3.3.5a)
Login ✔️ ✔️ ✔️
Character creation ✔️ ✔️
Spawn player ✔️ ✔️
Spawn creatures ✔️
Movement sync between clients ✔️ ✔️
Auto attacking
Spell casting
Damage units
Spawn items

How to use

Database Setup

  • Option 1: docker-compose
    • run docker-compose up
  • Option 2: local postgres instance
    • adapt connection strings in appsettings.json for both projects (Auth and World)

Run Auth and WorldServer

  • run both projects via dotnet run or your IDE
  • login with any username
    • use the username as password
    • if the user does not exist, it will be created

classicemu's People

Contributors

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Stargazers

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Watchers

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classicemu's Issues

Packets required for logging into the world?

I'm currently attempting to write a casual 1.12.1 emulator but I'm having trouble with loading into the world, getting a SEGFAULT on the SMSG_UPDATE_OBJECT packet required for loading the player.

Is there any way you could provide a known working SMSG_UPDATE_OBJECT packet for loading a character into the world on 1.12.1? I am unable to compile the project on Linux with xbuild and information on this is very hard to find. Replaying a mangos-classic packet just SEGFAULTs the client.

Alternatively, if you could provide a Wireshark capture of the entire logging into world walking around and logging out again that would be super helpful.

Additionally, do you know which exact packets are required to get past the loading screen on 1.12.1?

Thanks. :)

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