This module aims to provide Foundry with the full set of safety tools described in TTRPG Safety Toolkit.
Use the URL: https://github.com/SpectralCiphers/safety-tools/releases/latest/download/module.json
- Add more customisation
- Add more translations
Safety tools for Foundry VTT
License: BSD 3-Clause "New" or "Revised" License
This module aims to provide Foundry with the full set of safety tools described in TTRPG Safety Toolkit.
Use the URL: https://github.com/SpectralCiphers/safety-tools/releases/latest/download/module.json
Defaulting to disabled, and just in GM-only mode, but in some cases it would be useful to know who requested a change so things can be talked (immediately or afterwards) without having to discreetly inquire after the game. Players should be aware when this option is enabled, of course.
Have installed and intend to use this, but we have quite a few shy players who would be mortified that this popped up on EVERYONEs screen (even though it doesn't say WHO triggered it, thank goodness).
Could there be an option for it to be privately triggered for just the GM, who can then steer the story as necessary?
Maybe with both a public and private STOP (because thats a pretty urgent one and if its another player saying something....)?
Unfortunately, the module does not work any longer with the new FoundryVTT v9. The map stays black and toolbar does not work.
With just this module active:
foundry.js:316 TypeError: Failed to render WebGL canvas: Cannot read properties of undefined (reading 'safety-tools')
at Canvas._createGroups (foundry.js:19735)
at Canvas.initialize (foundry.js:19636)
at Game.initializeCanvas (foundry.js:5614)
at async Game.setupGame (foundry.js:5484)
at async Game._initializeGameView (foundry.js:6434)
at async Game.initialize (foundry.js:5380)
On load in my console there is a depreciated use of game.data.version
that should be updated to game.version
In addition, a string of ReferenceErrors
ReferenceError: Failed to initialized Item [6pjr8jMFSKqXkBKk] in Actor [AsVaUFxZUV5QGr55]: Must call super constructor in derived class before accessing 'this' or returning from derived constructor
embedded-collection.mjs:72.
Using PF1, if it matters.
These tools are useful. However, in the heat of the RP people may become too flustered to remember that these tools exist. If there could be some reminders for these tools. What first to come to mind is maybe a friendly reminder in a chat in steady intervals, with an option to turn this on and off of course and maybe make it customizable.
The module has issues, causing it to be listed as incompatible with version 10. Additionally, Foundry fails to load all of my maps so long as this module is active. Below is a pasted error log entry
Canvas drawing failed: The SafetyToolsLayer subclass of CanvasLayer must define the _draw method
Error: The SafetyToolsLayer subclass of CanvasLayer must define the _draw method
[No packages detected]
at SafetyToolsLayer._draw (foundry.js:30222)
at SafetyToolsLayer.draw (foundry.js:30210)
This error comes up regardless or whether or not other modules are installed alongside it. The resulting behavior is map screens load but the map layers fail to rez.
Version: v11 (all the version from V11)
Modules: doesn't matter if it's the only module or if there are multiple, it shows the same result
In version 10, it works like a charm.
In version 11, the second it gets enabled, I get the following error(opened the active modules to prove nothing else is running):
Obviously because of this the button doesn't do a thing.
Is there any plan in the near future to update it for v11?
The title of the "Fade to Black" card is The N Card which has some very bad connotations to it. Please consider changing it to just "Fade to black"
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