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unitysoundfingerprint's Issues

AudioClipBridge compile errors

Hi!

I am Nicolás, a unity3d developer and I am currently studying the possibility of recognizing audio through audiofingerprint, I have seen your project on github and I have tried to play it, but I have seen that it does not contain the soundfingerprinting library and I am getting a little crazy trying to put it on Unity.

I do not have much experience with libraries and what I have tried has been to download it already compiled from nuget, but it is giving me errors everywhere and the AudioClipBridge script gives me an inaccessibility error due to the protection level of the IlowPassFilter and IAudioSamplesNormalizer interfaces.

Could you help me? I would love to do tests with this and learn more about it.

Thank you very much for your time.

IL2CPP error

Hi!

I have managed to receive very positive results in queries when testing on windows, android and mac.

But now I'm testing it on an iPad and I can not get it to recognize any query.

Could it be a matter of codecs with the wav extensions or that the audio captured by the microphone is being bad?

I do not know where to go to make it work on ipad. I'm very surprised that the Mac works perfectly.

Any idea of where the solution might be?

PS: I have ruled out that the microphone does not work since in other applications I record the audio well but I can not assure that the quality of the microphone is good although on the other hand since a Chinese mobile android works well...

Save fingerprint

Hi,
Thanks for this brilliant project!
I'm a newbie in C# and I have tried to use the Snapshot() method in InMemoryModelService for modelService in Fingerprinter.cs . I've tried to add methods but it seems like there are two Dao RAMStorages. Could you please give me some advice on how to properly handle this two storage and save the fingerprint?

Thanks!

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