arplaneserver's People
arplaneserver's Issues
NetworkObjects do not get removed when player disconnects.
Useful links
https://lestaallmaron.github.io/EmbeddedFPSExample/guide/introduction.html
This tutorial teaches how to create an authoritative multiplayer first person shooter game with Unity and Darkrift 2
https://github.com/LestaAllmaron/DarkriftSerializationExtensions/blob/master/DarkriftSerializationExtensions/DarkriftSerializationExtensions/SerializationExtensions.cs
This is just a small collection of useful extension methods for Darkrift2:
Refactors NetworkObjectManager/ARCraftManager
- Remove ARCraftManager
- NetworkObjectManager gets prefab for NetworkObject type 'arcraft' (OtherCraft)
- OtherCraft prefab has component to fetch player information from PlayerManager (e.g. to display name above OtherCraft)
- NetworkObjectManager creates NetworkObject component on spawned objects, and registers itself to it.
- PlayerManager should get NewPlayerEvent.
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