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View Code? Open in Web Editor NEWRobot gladiator game for UofM bootcamp
Robot gladiator game for UofM bootcamp
Change the shop function to accept integers instead of strings.
In each round the robot who attacks first will be randomly chosen.
Human player always attacks first.
#Possible Solution
Use Math.random to pick one robot or the other at the start of each round.
Fight and skip responses need to be made case insensitive, also need to handle blank/null.
Description
Create and use JavaScript objects to organize data related to the player and data related to the enemies.
Create object methods to perform player actions.
Must Have
Build a game where a player's robot can fight another robot until one of them loses.
If the enemy-robot loses first, the player's robot will move on to fight another enemy-robot.
Features
The player's robot's name can be dynamically created by the player through the browser.
The player is given the option to skip the fight by paying a penalty fee, or continue with the fight.
Description
Start enemies at a random health value between 40 and 60.
Start enemies with a random attack value between 10 and 14.
Attack damage is random, using the robot's attack value as an upper limit (for example, if the player's attack is 10, their damage range is 7-10).
Description
After defeating an enemy, ask the player if they would like to purchase an item from a store.
The player can purchase health or attack points if they can afford it.
Players are allowed to enter no name or to cancel the alert and still play. Need to correct this so if either of these responses are given they are prompted for their name again.
#Expected Behavior
The game will save the player's highest score.
#Current Behavior
The high score is not saved after each game.
#Possible Solution
Use local storage in Web API to save the value of the players score at the end of each game, if it is greater than the previously saved score.
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