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robot-gladiators's Issues

Fight Order

Expected Behavior

In each round the robot who attacks first will be randomly chosen.

Current Behavior

Human player always attacks first.

#Possible Solution

Use Math.random to pick one robot or the other at the start of each round.

Fight or Skip Fix

Fight and skip responses need to be made case insensitive, also need to handle blank/null.

Title: Restructure data with JS objects

Description

  • Create and use JavaScript objects to organize data related to the player and data related to the enemies.

  • Create object methods to perform player actions.

Initial game functionality - MVP

Must Have

  • Build a game where a player's robot can fight another robot until one of them loses.

  • If the enemy-robot loses first, the player's robot will move on to fight another enemy-robot.

Features

  • The player's robot's name can be dynamically created by the player through the browser.

  • The player is given the option to skip the fight by paying a penalty fee, or continue with the fight.

Title: Add randomness to health and damage values

Description

  • Start enemies at a random health value between 40 and 60.

  • Start enemies with a random attack value between 10 and 14.

  • Attack damage is random, using the robot's attack value as an upper limit (for example, if the player's attack is 10, their damage range is 7-10).

Title: Add shop functionality

Description

  • After defeating an enemy, ask the player if they would like to purchase an item from a store.

  • The player can purchase health or attack points if they can afford it.

Player Name Prompt Error Handling

Players are allowed to enter no name or to cancel the alert and still play. Need to correct this so if either of these responses are given they are prompted for their name again.

Add High Score Functionality

#Expected Behavior

The game will save the player's highest score.

#Current Behavior

The high score is not saved after each game.

#Possible Solution

Use local storage in Web API to save the value of the players score at the end of each game, if it is greater than the previously saved score.

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