Comments (3)
Having the same issue on Windows 10. rust-windowing/winit#1418 seems to have some discussion on similar problems, but I am not familiar enough with these crates to find a reasonable workaround.
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Actually, this may be a duplicate of #294.
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I saw these two issues as well. The first one looked more like a timing issue/lag, with events missing for several milliseconds.
The second might be the same as my problem, I did not really look into it since the camera does behave like this regardless if I move or not. Seems like input needs to be polled more often because the camera is smooth with unlimited fps (no vsync), but I'm also new to this and don't know what needs to be done to receive more DeviceEvent::MouseMotion
events per second while keeping the same frame rate.
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