Comments (2)
I've been meaning to create a tutorial about compute shaders. I have some code in the works that uses a compute shader to generate terrain, but given that WebGPU is still experimental, I was trying to make a version of it that didn't use compute shaders and I was having a lot of trouble. (The codes in code/intermediate/tutorial13-terrain
if you want to check it out.)
I'm considering maybe just doing a particle system as that would be a lot simpler.
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Tutorial 13 HDR uses a compute shader should I'm considering this complete
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