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An intense tetris-like wargame
Home Page: http://freesiege.sourceforge.net/
License: GNU General Public License v3.0
This project forked from joelthelion/freesiege
An intense tetris-like wargame
Home Page: http://freesiege.sourceforge.net/
License: GNU General Public License v3.0
This is FREESIEGE game. Every source file in this archive is distributed under the GPL (GNU Public Licence) and Coyrighted (c) 2007 Pierre Gueth <[email protected]> and Joel Schaerer <[email protected]>. See sounds/license for the music licenses. Following files are under both GPLv2+ and CC-BY-SA, copyrighted Côme BERNIGAUD : # modified: sprites/any.bmp # modified: sprites/units/druid.bmp # modified: sprites/select.bmp # modified: xcf/druid_unit.xcf # modified: sprites/title/free.bmp # modified: sprites/title/siege.bmp # xcf/free.xcf # xcf/siege.xcf # modified: sprites/title/foreground.bmp Following files are under both GPLv2+ and CC-BY-SA, copyrighted Grégoire BERNIGAUD : # modified: sprites/title/castle.bmp # modified: sprites/castle.bmp # xcf/castle.png # modified: xcf/castle.xcf Based on these files by tidbit: http://opengameart.org/content/low-poly-castle-pieces Following files are under both GPLv2+ and CC-BY-SA, copyrighted jastew78 : # xcf/chain.gif http://opengameart.org/content/chain-tiles Following files are under GPLv2 : # new file: anims/final_screen/echec00.bmp # new file: anims/final_screen/success00.bmp # modified: sprites/dragon.bmp # modified: sprites/druid.bmp # modified: sprites/fire.bmp # modified: sprites/knight.bmp # modified: sprites/magic.bmp # modified: sprites/soldier.bmp # modified: sprites/steel.bmp # modified: sprites/units/ball.bmp # modified: sprites/units/flame.bmp # modified: sprites/veteran.bmp # modified: sprites/wood.bmp sprites/plant.bmp sprites/ram.bmp Sources are here : # new file: xcf/blank110x110.bmp # new file: xcf/blank110x350.bmp # new file: xcf/blank50.bmp # new file: xcf/blank50x110.bmp # new file: xcf/blank50x230.bmp # new file: xcf/cavalryman.png # new file: xcf/fire-breath-ne-3.png # new file: xcf/fireball-nw-2.png # new file: xcf/heavy-infantry.png # new file: xcf/royal-guard.png # new file: xcf/ruffian.png # new file: xcf/shekkahan.png # new file: xcf/stone-large.png # new file: xcf/units_110x110.xcf (for the layer with flowers, please see marion.bmp bellow) # new file: xcf/units_110x350.xcf # new file: xcf/units_50x110.xcf # new file: xcf/units_50x230.xcf http://opengameart.org/content/magic-and-mechanic-game-interface-icons for backgrounds and wood/fire/steel/magic icons The following file is waiting to be licensed, please don't redistribue it before the problem is solved (it use both LGPL and CC-BY-SA sources, which aren't mixable) # modified: sprites/marion.bmp The following files are under CC-BY-SA: # new file: xcf/Cosmos_bipinnatus_06_ies.jpg # modified: sprites/units/flower.bmp source : http://commons.wikimedia.org/wiki/File:Cosmos_bipinnatus_06_ies.jpg The following images are from Battle for Wesnoth : -xcf/cavalryman.png -xcf/fireball-nw-2.png -xcf/fire-breath-ne-3.png -xcf/heavy-infantry.png -xcf/royal-guard.png -xcf/ruffian.png -xcf/shekkahan.png -xcf/stone-large.png The image sprite/veteran.bmp is under GPLv2, from here : http://opengameart.org/content/imperial-guard Its source is in xcf/veteran.xcf The font Swift is under GPLv2. To build to binaries: -Install SDL SDL_ttf and SDL_mixer libraries (including developement files). -Install cmake program -Open a terminal and go to the directory where you downloaded the source archive -Type "cmake ." to configure the build and generate the Makefile -Type "make" in this directory. -If everything went well, you should have two binaries called freesiege (the game) and fight (the debug program). -Enjoy!!!! -If you liked this game, a small feedback will give us a lot of courage. For more information, feedback or feature request about the game, go to <http://github.com/MCMic/freesiege> .
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