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freesiege's Introduction

This is FREESIEGE game.

Every source file in this archive is distributed under the GPL (GNU Public Licence) and Coyrighted (c) 2007 Pierre Gueth <[email protected]> and Joel Schaerer <[email protected]>.
See sounds/license for the music licenses.
Following files are under both GPLv2+ and CC-BY-SA, copyrighted Côme BERNIGAUD :
#	modified:   sprites/any.bmp
#	modified:   sprites/units/druid.bmp
#	modified:   sprites/select.bmp
#	modified:   xcf/druid_unit.xcf
#	modified:   sprites/title/free.bmp
#	modified:   sprites/title/siege.bmp
#	xcf/free.xcf
#	xcf/siege.xcf
#	modified:   sprites/title/foreground.bmp

Following files are under both GPLv2+ and CC-BY-SA, copyrighted Grégoire BERNIGAUD :
#	modified:   sprites/title/castle.bmp
#	modified:   sprites/castle.bmp
#	xcf/castle.png
#	modified:   xcf/castle.xcf
Based on these files by tidbit:
http://opengameart.org/content/low-poly-castle-pieces

Following files are under both GPLv2+ and CC-BY-SA, copyrighted jastew78 :
#	xcf/chain.gif
http://opengameart.org/content/chain-tiles



Following files are under GPLv2 : 
#	new file:   anims/final_screen/echec00.bmp
#	new file:   anims/final_screen/success00.bmp
#	modified:   sprites/dragon.bmp
#	modified:   sprites/druid.bmp
#	modified:   sprites/fire.bmp
#	modified:   sprites/knight.bmp
#	modified:   sprites/magic.bmp
#	modified:   sprites/soldier.bmp
#	modified:   sprites/steel.bmp
#	modified:   sprites/units/ball.bmp
#	modified:   sprites/units/flame.bmp
#	modified:   sprites/veteran.bmp
#	modified:   sprites/wood.bmp
sprites/plant.bmp
sprites/ram.bmp

Sources are here : 
#	new file:   xcf/blank110x110.bmp
#	new file:   xcf/blank110x350.bmp
#	new file:   xcf/blank50.bmp
#	new file:   xcf/blank50x110.bmp
#	new file:   xcf/blank50x230.bmp
#	new file:   xcf/cavalryman.png
#	new file:   xcf/fire-breath-ne-3.png
#	new file:   xcf/fireball-nw-2.png
#	new file:   xcf/heavy-infantry.png
#	new file:   xcf/royal-guard.png
#	new file:   xcf/ruffian.png
#	new file:   xcf/shekkahan.png
#	new file:   xcf/stone-large.png
#	new file:   xcf/units_110x110.xcf
(for the layer with flowers, please see marion.bmp bellow)
#	new file:   xcf/units_110x350.xcf
#	new file:   xcf/units_50x110.xcf
#	new file:   xcf/units_50x230.xcf

http://opengameart.org/content/magic-and-mechanic-game-interface-icons for backgrounds and wood/fire/steel/magic icons

The following file is waiting to be licensed, please don't redistribue it before the problem is solved (it use both LGPL and CC-BY-SA sources, which aren't mixable)
#	modified:   sprites/marion.bmp

The following files are under CC-BY-SA:
#	new file:   xcf/Cosmos_bipinnatus_06_ies.jpg
#	modified:   sprites/units/flower.bmp
source : http://commons.wikimedia.org/wiki/File:Cosmos_bipinnatus_06_ies.jpg

The following images are from Battle for Wesnoth :
-xcf/cavalryman.png
-xcf/fireball-nw-2.png
-xcf/fire-breath-ne-3.png
-xcf/heavy-infantry.png
-xcf/royal-guard.png
-xcf/ruffian.png
-xcf/shekkahan.png
-xcf/stone-large.png

The image sprite/veteran.bmp is under GPLv2, from here : http://opengameart.org/content/imperial-guard
Its source is in xcf/veteran.xcf

The font Swift is under GPLv2.

To build to binaries:
-Install SDL SDL_ttf and SDL_mixer libraries (including developement files).
-Install cmake program
-Open a terminal and go to the directory where you downloaded the source archive
-Type "cmake ." to configure the build and generate the Makefile
-Type "make" in this directory.
-If everything went well, you should have two binaries called freesiege (the game) and fight (the debug program).
-Enjoy!!!!

-If you liked this game, a small feedback will give us a lot of courage.

For more information, feedback or feature request about the game, go to <http://github.com/MCMic/freesiege> .

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