Welcome to Randei - a Raiden like 3D air crafts shooting game The game is developed by Unity 3D
Game operation manual: Single mode: Movement Attack Active_Skill Wingman Player: WASD J Space Right Control
Duo mode: Movement Attack Defensive_Missiles Support_Wingman Player 1: WASD J Space None Player 2: ↑↓←→ Mouse Left None Right Control
How to run it within Unity and game rules:
- You need to use Unity 2020.3.17f1
- Go to Asset --> Scenes then you can see all used Scenes
- Run UI Main, then you can start the game from the Main Menu page.
- The UI Main contains the following buttons: Tutorial -- brings you to the tutorial mode, player can see which key they are using and practice the game play. There is no enemies in Tutorial Single -- brings you to the single player mode Duo -- brings you to the duo player mode, you can play with your friend Ranking -- always show your best 5 scores in descendant order. Challenge yourself in the game for higher marks! Operating -- is a page shows game operation manual includes Solo and Duo. Shop -- allows you use Coins to permanently upgrade your Air Craft Lifes, Fire Rate, Avaliable Skill Number Quit -- is the button to close the game
- In any game you can press the Pause button at the right top corner, it gives you the following buttons: pause the game continue the game restart the current game switch aircraft skins back to main menu change music volum mute/unmute music
- Player gain Scores and Coins by destroying enemy air crafts, different enemy type brings different scores.
- Game is endless, loger you play, hard the game will be. So please make sure you spend your Coins in the shop.
- Please do not miss the buffs in the game, they always can help you.
What are those things?
- The game contains 4 useful Scenes: UI Main(for the main menu), Randei (Solo mode), RandeiDuo (duo player mode) and Tutorial (tutorial mode)
- Audio is in Asset --> Audio
- All used prefabs are in Asset --> Prefabs
- All used Scripts are in Asset --> Script, if you want to look the UI script or TDD folder, they are in Asset --> Script --> UI / Tests
- Player progress is recorded in Asset --> Savedata --> byBin.txt, it is a binary file
Some Tips: Both Wingman and Defensive Missiles will consume Skill points, Wingman will exist for 20 seconds, Defensive Missiles have radial fan shaped attack (it is a good way to resist enemy bullets) Boss has 20 life points, your can only cause 1 damage per bullets Boss will open its Force Field for 3 seconds when you use any skills