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Pyonkee is a visual-programming environment for iPad. It is based on Scratch from the MIT Media Lab.

Home Page: https://www.softumeya.com/pyonkee/en/

Objective-C 12.68% CSS 0.02% HTML 0.41% C 79.16% Smalltalk 4.75% Makefile 0.23% Shell 0.01% Assembly 0.92% Pawn 0.03% M4 0.02% Swift 1.13% Rich Text Format 0.01% StringTemplate 0.64%
scratch ipad programming-environment

pyonkee's Introduction

Pyonkee

Overview

Pyonkee is a visual-programming language running on iPad. It is based on Scratch from the MIT Media Laboratory.

Pyonkee has been developed from the open-source code of "Scratch 1.4" from MIT. Since Pyonkee is fully compatible with Scratch 1.4, millions of existing Scratch projects can be used for reference.

Pyonkee's user interface is optimized for touch devices. We do not need cumbersome typing, even a mouse. Just write programs wherever you like. Pyonkee nicely supports pinch-in/out, and font scaling for small devices. Moreover, sound recorder and camera are provided for importing your sounds and pictures into the projects. We can mix various media on Pyonkee and program them.

History

Pyonkee was originally started as a fork of John M McIntosh's Scratch Viewer - Scratch.app.for.iOS. While Scratch Viewer just works as a viewer of the existing Scratch projects, Pyonkee supports creation/edit of projects.

Other major modifications from the viewer:

  • User interfaces are optimized for iPad (Viewer supports both iPhone and iPad)
  • Native font support
  • Embedded camera support
  • IME support
  • Auto-saving project
  • Sending/Receiving projects via e-mail
  • Project import/export through iTunes
  • Photo importer/trimmer
  • Project sharing via AirDrop
  • iPad built-in sensors support
  • "Mesh" network protocol support - (project variables/events are sharable with connected peers)
  • Built-in MIDI synth
  • Virtual MIDI support
  • iCloud based project/sprite/costume/sounds sharing
  • Touch scrolling support
  • Connectivity with micro:bit via Bluetooth LE
  • macOS support by Mac Catalyst

How to build

Just open the Pyonkee.xcodeproj from Xcode, and build as usual. From Xcode 14.3 on, you need to manually set the minumum deployments version setting in the MIKMIDI library to 11.0 before building Pyonkee. Please read the issue.

Note on iCloud feature

When attempting to build and run on a physical iPad (not the simulator), you will receive the message:

The 'iCloud' feature is only available to users enrolled in Apple Developer Program. Please visit https://developer.apple.com/programs/ to enroll.

To disable iCloud and allow the build to continue, change line 2348 of Pyonkee.xcodeproj/project.pbxproj from:

com.apple.iCloud = {
	enabled = 1;
};

to

com.apple.iCloud = {
	enabled = 0;
};

which will disable iCloud and allow the build to continue.

Developing Smalltalk part

Please see the dedicated doc. Smalltalk development tools can be used to customize the Pyonkee core.

License

Pyonkee is a derivative work of open-sourced Scratch 1.4 and licensed under the GPL v2. See the included gpl-2.0.txt for details.

Additional Squeak image components in Scratch.image, Squeak VM source code (/src) and VM support code (/platforms) are under MIT license.

The Squeak iOS platform (/platforms/iOS, /CSCScratchiPhoneInterface) are under MIT License.

Scratch sample Media files (/Resources/Media), and sample projects (/Resources/Projects), are licensed under the Creative Commons Attribution-ShareAlike 2.0 Generic (CC BY-SA 2.0) license.

Third party libraries (/ThirdPartyClasses) are under the each author's original license. See /ThirdPartyClasses/README.md for details.

Contributions

Your contributions are always welcome. Especially we would like to improve translations. For now, complete translations are only available for English, Japanese, and German. We would like to provide full translations for French, Spanish, Portuguese, etc.

Language Translation Contributor
German @aBrAEUMER

Questions?

Please visit SoftUmeYa Pyonkee support site.

We can also customize Pyonkee for your needs. Feel free to contact us.


Copyright 2014-2023 SoftUmeYa, LLC

pyonkee's People

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pyonkee's Issues

german help screen

I would like to provide a german help screen. Which utilities and font did you use to draw the annotations in help-screen.png ?

Can't make changes to Scratch.image

I can't seem to edit any of the Squeak code in the Scratch.image file. I can edit it and it works when I run the code in the Squeak application on my computer, but as soon as I build it for iPad, when I open the app it freezes on this screen:
freeze-screen
This even happens with something as small as changing the name of a menu (eg, changing "File" to "Test"

What I am doing is as follows:

  • Downloaded pyonkee-master from GitHub
  • Open Scratch.image in Squeak 4.2
  • Shift-click File menu, Exit User Mode
  • Click on blank space, Open, Browser
  • Scratch-UI-Panes, ScratchFrameMorph, initialization, createMenuPanel
  • Change "(File fileMenu:)" to "(Test fileMenu:)"
  • CMD-S to save, enter initials
  • Click on blank space, Save and Quit
  • Open Pyonkee.xcodeproj
  • Build and run in simulator
  • Pyonkee freezes on screen shown above

Could you please assist me with this? If I don't modify Scratch.image then it builds and runs fine.

Building without iCloud

This isn't an issue, but rather a note to others who want to experiment with editing Pyonkee without enrolling in Apple's Developer Program which costs money every year:

When attempting to build and run on a physical iPad (not the simulator), you will receive the message:

The 'iCloud' feature is only available to users enrolled in Apple Developer Program. Please visit https://developer.apple.com/programs/ to enroll.

To disable iCloud and allow the build to continue, change line 2223 of Pyonkee.xcodeproj/project.pbxproj from:

enabled = 1;

to

enabled = 0;

which will disable iCloud and allow the build to continue.

You may want to add this to your README to make others aware of this.

Creating localized video tutorial

I would like to create a localized video tutorial. It looks like you did a screen recording of pyonkee running in the xcode ipad simulator. How did you make the touch events (mouse clicks) visible? I am aware of helpers like Fingertips or Touchpose but maybe there is a more simple way and I would like to make it look like your tutorial.

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