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primext's Introduction

PrimeXT

This is modern SDK for Xash3D engine, with extended physics (PhysX used), improved graphics (renderer from P2:Savior with dynamic lighting/shadowing, PBR support, parallax-mapping, etc.)
At this time, project in primal state: it somehow works, but there is a lot of thing to fix/implement next.
We need interested people to work on this SDK with us! Main goals of this project is:

  • Optimizing world rendering as much as possible
  • Implementing HDR rendering pipeline
  • Updating PhysX headers to modern SDK version
  • Implementing particle engine, something like in Source Engine
  • Cross-platform
  • Writing actual documentation
  • Code refactoring

You can discuss with community members in our Discord server.

Building

  1. Install Python, it will be used next for waf build system
    Install Git for cloning project
  2. Clone this repository, following the instruction.
git clone --recursive https://github.com/SNMetamorph/xashxt-fwgs.git
cd xashxt-fwgs
git submodule update --init --recursive
  1. Configure project using waf configure command
    For example, you can use this configuration.
    Here ..\build-x86 is output directory
waf configure -T debug —prefix=..\build-x86 —enable-physx
  1. Build project using waf build command
  2. Copy compiled binaries to output directory using waf install command

primext's People

Contributors

snmetamorph avatar mittorn avatar a1batross avatar

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