Comments (4)
i will add this next patch
from loa-logs.
this isn't really possible to accomplish due to how the game's damage packet works, each damage tick and be in several damage packets. also cancelled casts also send a cast packet, e.g. if you cancel sorc doomsday while casting, it will increment the cast count, thus making the avg dmg per cast meaningless. the best alternative is to manually estimate how many hits per cast and math it out.
from loa-logs.
Would it be possible to for example graph the distribution of each skill's damage as a density plot on mouse-over? That would provide a lot more info than a simple average.
from loa-logs.
Even if cancelled casts throws off the number a bit, just having a column which calculates total_dmg/total_casts would be really nice to look at, it's the most useful stat as a dps. That statistic is the only reason I haven't completely swapped over from loa-details yet.
from loa-logs.
Related Issues (20)
- Meter Transparency HOT 2
- Boss Only Damage setting always reverts to true HOT 1
- Exitlag WFP Support HOT 2
- Idea for HP Split/Abbreviations HOT 1
- 4/25 update % total dmg in live meter missing
- Bleed Rune Bug, Brel G3 HOT 3
- RDPS tab occasionally missing HOT 1
- Is it possible to track knockdowns when GET UP is on cooldown? HOT 1
- Can not work with local pc port mapping, but loa details support it. HOT 3
- [Feature request] ability to change number of encounters displayed per page
- Hello, I am a Chinese player
- Logs not showing my buff% HOT 1
- Meter not recognizing my character HOT 4
- Is it possible to get a party split during an active log
- [Feature Request] Minimized window as a smaller box
- meter no work HOT 1
- Meter show not update local character
- Logs are not viewable if my Bard is present HOT 3
- DMG does not reset after boss death
- Missing LogSkillChart.svelte HOT 1
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from loa-logs.