- Project Settings > Input System Package
- Right Click > Input Actions (Edit asset)
- Input Actions Window > Control Schemes (Top Left Corner)
InputValue
controls.Player.Move.performed += ctx => SendMessage(ctx.ReadValue<Vector2>());
- Window > Analysis > Input Debugger
- Window > Package Manager > Input System > Samples > Visualizers
- Input Control Visualizer
- Input Action Visualizer
- Input Testing
- Input Actions Window > Binging Properties > Processors > Invert
snoopyuj / unitylearn-using-input-system Goto Github PK
View Code? Open in Web Editor NEWUsing the new Input System in Unity