Technical stuff: In some weird cases Tetras netcode breaks down. As far as my analysis of this goes, it seems to happen in bigger modpacks probably due to different loading behaviour and optimizations for either client or server. This may lead to a different order for the packets to be registered in server and client. This mod injects directly after Tetra initializes its Packethandler and forces a specific ordering of the packets. Mutil already prevents double registration of Packets.
smartin-b / tetranetfix Goto Github PK
View Code? Open in Web Editor NEWsmall netcodeFix for Tetra check https://www.curseforge.com/minecraft/mc-mods/tetranetfix for latest stable
License: MIT License