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game-of-life's Introduction

John Conway's Game of Life Simulation

A C# visualization of John Conway's Game of Life

Rules

At each generation

  • If cell has < 2 neighbors, it dies
  • If it has exactly 2 neighbors it stays alive
  • If it has exactly 3 neighbors, it will be born

Glider = same pattern, shifted/translated across the board

Enhancements

  • auto-grow board until a user-defined limit (with an internal max)
  • parallelization?

Projects

  • GameOfLife.Core
    Contains the main game logic for the simulation
  • GameOfLife.ConsoleRunner
    Console App to test game functionality and write output to a text file
  • GameOfLife.UI
    A WPF Application for visualization and animation
  • GameOfLife.Benchmarks
    Benchmark tests for performance analysis
  • GameOfLife.Tests An xUnit test project for game logic correctness

References

TODO

  • remove history option (not needed for visualizer)
  • Investigate Span
  • detect cycles with hash & optimize
  • More benchmarks
  • Fix filename clash better than Thread.Sleep(1500). (Tried using FileStream & StreamWriter already and I didn't fix it)

game-of-life's People

Contributors

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