skyluker4 / unityassetreplacer Goto Github PK
View Code? Open in Web Editor NEWA tool to replace data in a Unity Asset Bundle from modified files.
License: GNU General Public License v3.0
A tool to replace data in a Unity Asset Bundle from modified files.
License: GNU General Public License v3.0
I am really unsure on what "members" are supposed to mean. GameObjects, the name of the GameObject.. doesn't work
I would like a more clear example of what member I'm supposed to type or a list of members I could use
I'm trying to use this and I'm getting this error System.NullReferenceException: Object reference not set to an instance of an object.
with this command unityassetreplacer -b="C:\path\to\folder\assets\bin\Data\sharedassets3.assets" -m="Visor" -d="C:\path\to\folder\dump"
. Visor is the name of an asset I found using UABEA.
A video showing how to use this would be very helpful.
UABE, doesn't work on the new unity
UABEA, crashes when trying to replace or export files
UAAE, broken
I'm on Windows 10
Can't replace textures on the Windows releases found on this page.
./UnityAssetReplacer -b assetbundle -t -i input_folder -o output_assetbundle
Expected program to replace textures successfully.
Unhandled exception. System.DllNotFoundException: Unable to load DLL 'textoolwrap' or one of its dependencies: The specified module could not be found. (0x8007007E)
at TexturePlugin.PInvoke.EncodeByPVRTexLib(IntPtr data, IntPtr buf, Int32 mode, Int32 level, UInt32 width, UInt32 height)
at TexturePlugin.TextureEncoderDecoder.EncodePVRTexLib(Byte[] data, Int32 width, Int32 height, TextureFormat format, Int32 quality)
at TexturePlugin.TextureEncoderDecoder.Encode(Byte[] data, Int32 width, Int32 height, TextureFormat format, Int32 quality)
at TexturePlugin.TextureImportExport.ImportPng(String file, TextureFormat format, Int32& width, Int32& height)
at UnityAssetReplacer.TextureAsset.<Replace>b__4_0(List`1 assetReplacers, String inputFileName, String inputFilePath)
at UnityAssetReplacer.Asset.ReplaceAll(String& inputDirectory, String& outputAssetBundlePath, Action`3 operation)
at UnityAssetReplacer.TextureAsset.Replace(String& inputDirectory, String& outputAssetBundlePath)
at UnityAssetReplacer.Program.RunOperation(Asset uar, Boolean dump, Boolean replace)
at UnityAssetReplacer.Program.Main(String[] args)
For Your Example is "m_Script" but what are others?
I can't extract require member option but i cant extract or replace , for me return a error how to done without error? ::::
ERROR: Can't read member 'm_Musique' in asset 'sfx_char_player_clap_02'!
ERROR: Can't read member 'm_Musique' in asset 'mus_homeloop'!
ERROR: Can't read member 'm_Musique' in asset 'sfx_obj_camera_move_02'!
ERROR: Can't read member 'm_Musique' in asset 'sfx_ui_menu_character_selection_07'!
ERROR: Can't read member 'm_Musique' in asset 'mus_game_light_down_q_08and13'!
ERROR: Can't read member 'm_Musique' in asset 'sfx_game_answer_select'!
ERROR: Can't read member 'm_Musique' in asset 'sfx_ui_menu_multi_pressValidate'!
ERROR: Can't read member 'm_Musique' in asset 'sfx_char_player_clap_03'!
ERROR: Can't read member 'm_Musique' in asset 'sfx_public_reaction_happy_02'!
ERROR: Can't read member 'm_Musique' in asset 'sfx_ui_menu_character_selection_09'!
ERROR: Can't read member 'm_Musique' in asset 'sfx_ui_menu_option_slider_02'!
ERROR: Can't read member 'm_Musique' in asset 'sfx_ui_menu_option_changeLanguage_03'!
ERROR: Can't read member 'm_Musique' in asset 'sfx_ui_menu_option_changeLanguage_02'!
ERROR: Can't read member 'm_Musique' in asset 'mus_game_heartbeat_Q06'!
because i don't know what is the member name for sound/sfx/music.
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