An implementation of Snake using my component entity framework
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License: Apache License 2.0
An implementation of Snake using my component entity framework
License: Apache License 2.0
Sometimes, the random position of the coin happens to be on top of the snake. If/when this happens, move the coin to a different location.
The End Scene should display the final length of the snake as well as how long the snake survived. The message to switch to End Scene should take place in the Scoring System (so the time and score can be passed.
This system should manage coins, their removal and respawning.
Really it will inherit from IListener and then implement the OnMessage method, which will do something like the following psuedo-code:
if first entity is snake head and second entity is coin
then destroy coin
respawncoin()
and in respawncoin() :
CreateEntityMessage msg;
msg.script = coin;
msg.position = random % screen size
The Scoring System should take collision messages and when it occurs between snake head and coin, update the score. Also display the time. Also responsible for rendering the current score on the top.
After a piece is added to the snake, a gap appears in the snake. It is quickly fixed, but I would rather that not happen at all.
It's likely to be an issue with the movement (tail moved behind head) messing up when a new piece is added (right behind head).
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