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Home Page: https://www.curseforge.com/members/sketch_macaw/projects
Issue Tracker
Home Page: https://www.curseforge.com/members/sketch_macaw/projects
Labels: 1.12.2, Macaw's Windows
Could you make the window can be through when it opened, like a door?
Sometimes the player glitches in and out of the Powered rail bridges when jumping on the guardrail.
As the title says
Shows the url for bridges instead of roofs.
First: I really like the major changes recently; roofs are much easier to work with when you don't have to fuss with the corners.
However, there doesn't seem to be a way (that I found) to place a roof upside-down. I am not sure if you could do this in the old version.
(Sorry, I'm on my phone and am not sure how to describe what I'm asking for)
Here's a couple pictures. I would like to make this roof appear flat top & bottom, at a 45 degree angle. Think of how vanilla stairs work:
But I cannot place the roof upside-down to achieve this:
I realize this may be complicated by the new "smart" placement system.
Thanks!
Console stacktrace
java.lang.NoClassDefFoundError: net/minecraft/client/renderer/RenderType
https://gist.github.com/ProsperCraft/de04848cfc14ffc73185a9743bf3f1f3
Crash log
https://gist.github.com/ProsperCraft/92c0240a25fd0d8483472f6e711b5e89
Placing some doors (for example, the western style doors) against a wall exposes the world behind the door, allowing very easy wall hacking.
The new naming scheme for downloads is ambiguous. It's labeled as 1.16.1 while others are labeled forge. So is this compatible with fabric too now?
I tested it with a Custom NPC but also tested with a Regular Creeper to make sure this was a general AI problem. The AI seem to manage walking across sometimes but if they are stopped at any point while crossing like say being hit or something they will just sit there staring.
I also get booted for flying when standing on the lower half of lower roof pieces too.
You cant craft some recipes in the 2x2 grid.
https://cdn.discordapp.com/attachments/646081055996248065/703595977931751464/unknown.png
1.16.4, Forge 1.16.4/35.1.0, Macaw's Roofs 1.16.4/2.0.0, Macaw's Windows 1.16.4/1.0.2, Datapacks
Incompatible Datapack(s)
Hi. I'm here to report an issue involving datapacks with this mod and why I'm reporting this about it's datapack(s) is cause I'm sick and tired of losing my worlds due to incomplete or missing data within the datapacks or outdated datapacks of some of the mods that I'm playing with which at some point I lose the world that I would be playing on and how I know this is cause when making a new world you can apply datapacks except for datapacks that mods adds and when I look in there I see some red ones that when I hover my mouse over them they say "Incompatible, made for an older version of Minecraft." When I would try to load into a modded world I get a message that says that the selected datapacks have errors and asks me to either enter safe mode (which I can't enter safe mode) or go to title screen and in the message it says that I can manually fix them which Idk how to fix incomplete, missing, outdated, or even broken datapacks to mods that has these errors!!!
Snow is forming on bridges
Title
Consistent with all block variations
Image: https://i.imgur.com/7lIRiCt.png
Labels: 1.16.1, Macaw's Roofs, Bug
MC: 1.16.4
Forge: 35.1.10
Macaw's Doors: 1.0.1
Description: I had a raid appear and decided to barricade myself in my cave with a Reinforced Metal door and a cobble stone wall. The first time I scrolled to the item it crashed the server instantly, but I wasn't able to capture the log, it looked similar to the one below. I restarted the server and placed the door and it decided to water log its bottom half, I placed it again and it waterlogged both halves, then repeated again after the 3rd time, then the server crashed again after I broke it and tried to replace it with blocks (which spammed a weird error that is also included in the log). I tried restarting, breaking blocks in the place the door used to be, but nothing would even drop on the ground after breaking it, and the error kept coming out in my console. Server crashed 2 more times with the same error, and I decided to report after trying to get other doors to function properly, which they didn't (would open half the door or all the door in intervals). Final crash happened when I was trying to place blocks back in the hole. The game never crashed fully, always sent me back to server list.
Summary: Reinforced Metal door had issues, I broke it, didn't give it back, errors caused more issues to happen and server crashed many times.
V Logs V
I believe this is the error that crashed it the first time, nothing above this segment is relevant, just world loading things and people leaving and dying. After those normal messages this error is what crashed it every time. I looked through my full console log and it doesn't include the crash parameters at all, all I could find was this latest debug log that showed what happened. It doesn't really clarify why the issue occurred, the door worked fine before (I put the EXACT door I placed here on a fridge to experiment with door styles and it was ayokay yesterday). And apologies for the weird spoiler format, it won't let me align the text with the original formatting, so all the "ats" are at the end of the previous line. Looks good on the Write screen but Preview shows it's messed up. Thanks a ton, the rest of your doors are lovely...
Here is another I JUST captured directly from the console after breaking the iron door I had placed. This one just gets spammed and doesn't crash the server.
as the title says
For the plank variants of windows, the Window Centre Bar Base item makes the Plank Windows, while the Window Base item makes the Plank Centre Bar Windows. So basically, the recipes are switched.
Same for the Oak Log variants
With an open attic roof, you can get stuck if you try to jump on top
As the title says
https://pastebin.com/z4Gd7bUw
Forge 31.2.30
Minecraft 1.15.2
Hi, would you consider adding some sort of system that uses the textures from modded logs and wood to automatically create bridges with the correspondent color?
Same system that is used by Rustic's cabinets to dynamically use wood colors.
If not, support for at least biomes o plenty would be pretty cool.
Thanks for your time and effort! ^^
When running automatic Doors the mod reacts with the windows causing them to open shut/at eye level.
Running on Forge 1.15.2 - 31.231 - mcw-doors-1.0.0-mc1.15.2
Labels: 1.15.2, Macaw's Doors, Bug, Texture
Also your unable to add the tall windows to any area that has no block as a base. So if i had a 1x3 area. I can put a tall windows on the bottom and then a reg windows stacked on top. But you can't do the reverse. (unless i'm missing something!)
Also tall windows in a 4x4....should have 2 french door openings but only 1 set gets that feature. The other 2 have to be opened individually
Using: mcw-windows-1.0.1-mc1.15.2_1.15.1
Great mod none the less!
Thanks!
Urlryn
So I'm doing a very large build (in survival with my gf, crazy I know!, the survival part not the gf part XD), and using lowered roof since the roof spans a big area, and should not go that high. If while trying to place the lowered roof it has a block behind it, the game wont allow me to place the lowered roof block, I need to remove the block behind first, then place the roof and then place the block back behind the roof... quite a pain....
Another issue was making corners with this.... that is simply not possible, so I had a suggestion, why not have the lowered roof split in its 2 parts, lowered roof bottom, and lowered roof top, and have them work in corners like normal roof does?, this would allow for a more dynamic use of both parts, since this is the equivalent of slab + block + slab + etc...
Labels: 1.16, Macaw's Roofs, suggestion, bug
Description: When looking at the glass door, the selection box is inverted like this (regular door at the bottom for comparison)
Labels: 1.16.1, Macaw's Doors, Bug, Texture
Please add the ability to disable update checker.
As a modpack author I manage the updates in the pack, I disable all update checkers to decrease log spam, and make it the pack load faster.
I really like this mod but installing a new bridge could be more comfortable.
I think of a tool, where you specify the bridge you want to build, and define start position and end position by right clicking on two blocks. The blocks need to be on the same height and x or z must match (so the direction can be specified). Then the tool checks for bridge segments in the inventory (for the chosen bridge type). If two or more end segments are available the bridge should be build with them. If not, try to find out if enough segments of the given bridge are in the inventory and build it.
Just an idea but could be really handy.
... or, how about ...
Place the end segment as it's done now.
Right-click on the end segment while holding a middle segment to extend the bridge. Repeat until bridge is required length.
Then, right-click on the first end segment while holding another end segment to finish the bridge at the other end.
Does that make sense?
The sides of the parapet are turning black when other blocks are placed next to it.
When you look into the glas door this happens
As the title says, I think it could be nice to have support for Quark's Lock Rotation for the Roof parts, especially if upside down roofing become available
Unless you have something planned already without (soft) dependency ;)
Labels: 1.16.3, Macaw's Roofs, Suggestion
As the title says.
Suggestion
Simple, as the title says.
I think it would be nice, specifically for the Brick Windows, to be able to pull the wall to them(connect), so that the detailing would stick out from centered wall, instead of being encrusted in the full block one.
What do you think?
I am using mcw-bridges-1.0.4 1.15.2. While walking on the bridge is fine, if you walk on the railing of the bridge the server kicks you for flying.
as the title says
Macaws Bridges
Ido
Forge version:
1.12.2 - 14.23.5.2847 (most likely happens on all versions)
Mods:
mcw-bridges-1.0.4-mc1.12.2
ido-1.12.2-1.1.0
Description:
When rubbing up against the 1 block width end of a bridge (middle or end) at specific cardinal directions you will be forced into crawling mode by Ido, the same thing happens if you are in mid air while rubbing up against the edge with the edition of getting stuck in mid air as long as you keep moving forward into to the block, when you stop moving forward you fall back down normally.
Reproduce:
Place any bridge facing north (can be a middle or end piece) that is not a rope, rail, or bamboo bridge, it can be at ground level or floating one block above the ground, both work. Next, go on the west side of the bridge (the player will face east) and just walk into the railing, you will automatically be put into crawl mode.
(This reproducing example only lists north, this works in all 4 cardinal directions but only on certain sides of the bridge railing, for example while the bridge is still facing north, on its east side, this behavior does not happen)
It´s no big problem at all, but did you know that it´s raining through your roofs? :)
Of course it would be nice if this would´n happen.
not fixed because i see it happen also in latest version and its on lower roofs the baddest
Would you consider the addition of a "place bridge in front when right clicking bridge with item in hotbar" function?
I also think that adding support for Rope Bridges would be extremely cool.
I also suggest adding diagonal bridges similar to vanilla minecraft rails when placed in diagonal to make some sick ramps
Finally, it would be pretty cool if vanilla rails were able to be placed on your bridges.
Thanks for this lovely mod, keep up the good work <3
When you open a windows the texture flippes.
I upload the translations here since the curseforge shit page marks me as spam when I put long texts
lang es trapdoor.zip
it is the same as here
lang es door.zip
I added the variants for the crimson and warped doors (of course subject to changes). Hopefully they will be added in the future.
[1.12.2]
Could you make the window can be through when it opened, like a door?
Placing the gutter middle and bottom will delete the water and then become waterlogged only if there is more water nearby
Hello there,
if I break top of the door it will be duplicate and it's happen to all door type.
Have a nice day,
m27s
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