Giter Club home page Giter Club logo

macawsmodsissues's People

Contributors

broxyzf avatar calvineries avatar gabgat avatar ganbare-lucifer avatar kirito5572 avatar mindryder avatar moonvvell avatar patrickk01 avatar phampyk avatar sketchmacaw avatar spinodal23 avatar vakarian89 avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar

macawsmodsissues's Issues

entity through the windows

Labels: 1.12.2, Macaw's Windows

Could you make the window can be through when it opened, like a door?

enhancement: place roofs upside-down

First: I really like the major changes recently; roofs are much easier to work with when you don't have to fuss with the corners.

However, there doesn't seem to be a way (that I found) to place a roof upside-down. I am not sure if you could do this in the old version.

(Sorry, I'm on my phone and am not sure how to describe what I'm asking for)

Here's a couple pictures. I would like to make this roof appear flat top & bottom, at a 45 degree angle. Think of how vanilla stairs work:

image

But I cannot place the roof upside-down to achieve this:

image

I realize this may be complicated by the new "smart" placement system.

Thanks!

2x1 window connectivity issue

2x1 windows dont connect to glass panes properly. The bottom part connects but the top doesnt find the pane.

version: latest 1.12.2

Screen Shot 2020-05-28 at 14 39 39

Labels: 1.12.2, Macaw's Windows

Doors allow wall hacking

Placing some doors (for example, the western style doors) against a wall exposes the world behind the door, allowing very easy wall hacking.

[Question] Forge or Fabric?

The new naming scheme for downloads is ambiguous. It's labeled as 1.16.1 while others are labeled forge. So is this compatible with fabric too now?

Global lighting bug

Most bridges have lighting issues when using shaders.
forge 14.23.5.2847
mcw-bridges-1.0.4-mc1.12.2
Sildurs Vibrant Shaders v1.27 Extreme

Screenshot_2
Screenshot_3
Screenshot_1

Labels: 1.12.2, Macaw's bridges, Bug, lighting

Bug AI - Mobs stopped at any point while crossing bridge

I tested it with a Custom NPC but also tested with a Regular Creeper to make sure this was a general AI problem. The AI seem to manage walking across sometimes but if they are stopped at any point while crossing like say being hit or something they will just sit there staring.

Incompatible Datapack(s)

1.16.4, Forge 1.16.4/35.1.0, Macaw's Roofs 1.16.4/2.0.0, Macaw's Windows 1.16.4/1.0.2, Datapacks

Incompatible Datapack(s)
Hi. I'm here to report an issue involving datapacks with this mod and why I'm reporting this about it's datapack(s) is cause I'm sick and tired of losing my worlds due to incomplete or missing data within the datapacks or outdated datapacks of some of the mods that I'm playing with which at some point I lose the world that I would be playing on and how I know this is cause when making a new world you can apply datapacks except for datapacks that mods adds and when I look in there I see some red ones that when I hover my mouse over them they say "Incompatible, made for an older version of Minecraft." When I would try to load into a modded world I get a message that says that the selected datapacks have errors and asks me to either enter safe mode (which I can't enter safe mode) or go to title screen and in the message it says that I can manually fix them which Idk how to fix incomplete, missing, outdated, or even broken datapacks to mods that has these errors!!!

Reinforced metal door from Macaw's Doors causing crash and permanent instability MC 1.16.4

MC: 1.16.4
Forge: 35.1.10
Macaw's Doors: 1.0.1

Description: I had a raid appear and decided to barricade myself in my cave with a Reinforced Metal door and a cobble stone wall. The first time I scrolled to the item it crashed the server instantly, but I wasn't able to capture the log, it looked similar to the one below. I restarted the server and placed the door and it decided to water log its bottom half, I placed it again and it waterlogged both halves, then repeated again after the 3rd time, then the server crashed again after I broke it and tried to replace it with blocks (which spammed a weird error that is also included in the log). I tried restarting, breaking blocks in the place the door used to be, but nothing would even drop on the ground after breaking it, and the error kept coming out in my console. Server crashed 2 more times with the same error, and I decided to report after trying to get other doors to function properly, which they didn't (would open half the door or all the door in intervals). Final crash happened when I was trying to place blocks back in the hole. The game never crashed fully, always sent me back to server list.

Summary: Reinforced Metal door had issues, I broke it, didn't give it back, errors caused more issues to happen and server crashed many times.

V Logs V
I believe this is the error that crashed it the first time, nothing above this segment is relevant, just world loading things and people leaving and dying. After those normal messages this error is what crashed it every time. I looked through my full console log and it doesn't include the crash parameters at all, all I could find was this latest debug log that showed what happened. It doesn't really clarify why the issue occurred, the door worked fine before (I put the EXACT door I placed here on a fridge to experiment with door styles and it was ayokay yesterday). And apologies for the weird spoiler format, it won't let me align the text with the original formatting, so all the "ats" are at the end of the previous line. Looks good on the Write screen but Preview shows it's messed up. Thanks a ton, the rest of your doors are lovely...

[23Dec2020 16:10:47.174] [Server thread/ERROR] [net.minecraft.server.MinecraftServer/]: Encountered an unexpected exception net.minecraft.crash.ReportedException: Exception ticking world at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:854) ~[?:?] at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:291) ~[?:?] at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:786) ~[?:?] at net.minecraft.server.MinecraftServer.func_240802_v_(MinecraftServer.java:641) ~[?:?] at net.minecraft.server.MinecraftServer.lambda$startServer$0(MinecraftServer.java:232) ~[?:?] at java.lang.Thread.run(Unknown Source) [?:1.8.0_271] Caused by: java.util.ConcurrentModificationException at java.util.HashMap$HashIterator.nextNode(Unknown Source) ~[?:1.8.0_271] at java.util.HashMap$KeyIterator.next(Unknown Source) ~[?:1.8.0_271] at net.minecraft.world.server.ServerWorld.func_184138_a(ServerWorld.java:1017) ~[?:?] at net.minecraft.world.World.markAndNotifyBlock(World.java:232) ~[?:?] at net.minecraft.world.World.func_241211_a_(World.java:212) ~[?:?] at net.minecraft.world.World.func_180501_a(World.java:176) ~[?:?] at net.minecraft.world.World.func_175656_a(World.java:283) ~[?:?] at net.minecraft.block.CactusBlock.func_225542_b_(CactusBlock.java:51) ~[?:?] at net.minecraft.block.AbstractBlock$AbstractBlockState.func_227034_b_(AbstractBlock.java:622) ~[?:?] at net.minecraft.world.server.ServerWorld.func_217441_a(ServerWorld.java:508) ~[?:?] at net.minecraft.world.server.ServerChunkProvider.func_241099_a_(SourceFile:390) ~[?:?] at java.util.ArrayList.forEach(Unknown Source) ~[?:1.8.0_271] at net.minecraft.world.server.ServerChunkProvider.func_217220_m(SourceFile:368) ~[?:?] at net.minecraft.world.server.ServerChunkProvider.func_217207_a(SourceFile:337) ~[?:?] at net.minecraft.world.server.ServerWorld.func_72835_b(ServerWorld.java:333) ~[?:?] at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:850) ~[?:?] ... 5 more

Here is another I JUST captured directly from the console after breaking the iron door I had placed. This one just gets spammed and doesn't crash the server.

[16:47:59] [Server thread/FATAL] [minecraft/ThreadTaskExecutor]: Error executing task on Server java.util.ConcurrentModificationException: null at java.util.HashMap$HashIterator.nextNode(Unknown Source) ~[?:1.8.0_271] {} at java.util.HashMap$KeyIterator.next(Unknown Source) ~[?:1.8.0_271] {} at net.minecraft.world.server.ServerWorld.func_184138_a(ServerWorld.java:1017) ~[?:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,xf:fml:immersiveengineering:IE block update callback,pl:mixin:APP:quark.mixins.json:ServerWorldMixin,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.world.World.markAndNotifyBlock(World.java:232) ~[?:?] {re:computing_frames,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} at net.minecraft.world.World.func_241211_a_(World.java:212) ~[?:?] {re:computing_frames,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} at net.minecraft.world.World.func_180501_a(World.java:176) ~[?:?] {re:computing_frames,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} at net.minecraft.block.DoublePlantBlock.func_241471_b_(DoublePlantBlock.java:86) ~[?:?] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.block.DoorBlock.func_176208_a(SourceFile:97) ~[?:?] {re:classloading,pl:accesstransformer:B} at net.minecraftforge.common.extensions.IForgeBlock.removedByPlayer(IForgeBlock.java:196) ~[forge:?] {re:classloading,pl:runtimedistcleaner:A,re:mixin,pl:runtimedistcleaner:A} at net.minecraftforge.common.extensions.IForgeBlockState.removedByPlayer(IForgeBlockState.java:157) ~[forge:?] {re:mixin,pl:runtimedistcleaner:A,re:classloading,pl:runtimedistcleaner:A} at net.minecraft.server.management.PlayerInteractionManager.removeBlock(PlayerInteractionManager.java:271) ~[?:?] {re:computing_frames,re:classloading} at net.minecraft.server.management.PlayerInteractionManager.func_180237_b(PlayerInteractionManager.java:245) ~[?:?] {re:computing_frames,re:classloading} at net.minecraft.server.management.PlayerInteractionManager.func_229860_a_(PlayerInteractionManager.java:220) ~[?:?] {re:computing_frames,re:classloading} at net.minecraft.server.management.PlayerInteractionManager.func_225416_a(PlayerInteractionManager.java:149) ~[?:?] {re:computing_frames,re:classloading} at net.minecraft.network.play.ServerPlayNetHandler.func_147345_a(ServerPlayNetHandler.java:929) ~[?:?] {re:classloading,pl:accesstransformer:B} at net.minecraft.network.play.client.CPlayerDiggingPacket.func_148833_a(SourceFile:40) ~[?:?] {re:classloading} at net.minecraft.network.play.client.CPlayerDiggingPacket.func_148833_a(SourceFile:10) ~[?:?] {re:classloading} at net.minecraft.network.PacketThreadUtil.func_225383_a(SourceFile:21) ~[?:?] {re:classloading} at net.minecraft.util.concurrent.TickDelayedTask.run(SourceFile:18) ~[?:?] {re:classloading} at net.minecraft.util.concurrent.ThreadTaskExecutor.func_213166_h(SourceFile:144) ~[?:?] {re:classloading,pl:accesstransformer:B} at net.minecraft.util.concurrent.RecursiveEventLoop.func_213166_h(SourceFile:23) ~[?:?] {re:classloading} at net.minecraft.server.MinecraftServer.func_213166_h(MinecraftServer.java:733) ~[?:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} at net.minecraft.server.MinecraftServer.func_213166_h(MinecraftServer.java:159) ~[?:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} at net.minecraft.util.concurrent.ThreadTaskExecutor.func_213168_p(SourceFile:118) ~[?:?] {re:classloading,pl:accesstransformer:B} at net.minecraft.server.MinecraftServer.func_213205_aW(MinecraftServer.java:716) ~[?:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} at net.minecraft.server.MinecraftServer.func_213168_p(MinecraftServer.java:710) ~[?:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} at net.minecraft.util.concurrent.ThreadTaskExecutor.func_213161_c(SourceFile:127) ~[?:?] {re:classloading,pl:accesstransformer:B} at net.minecraft.server.MinecraftServer.func_213202_o(MinecraftServer.java:696) ~[?:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} at net.minecraft.server.MinecraftServer.func_240802_v_(MinecraftServer.java:645) ~[?:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} at net.minecraft.server.MinecraftServer.lambda$startServer$0(MinecraftServer.java:232) ~[?:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} at java.lang.Thread.run(Unknown Source) [?:1.8.0_271] {}

Bridge render issues

looks like face orientation is sometimes messed up for the side part of the bridge

mcw-bridges-1.0.4
Minecraft 1.16.1

Client without Optifine

Wrong recipes for some windows.

For the plank variants of windows, the Window Centre Bar Base item makes the Plank Windows, while the Window Base item makes the Plank Centre Bar Windows. So basically, the recipes are switched.
Same for the Oak Log variants

Modded wood support

Hi, would you consider adding some sort of system that uses the textures from modded logs and wood to automatically create bridges with the correspondent color?

Same system that is used by Rustic's cabinets to dynamically use wood colors.
If not, support for at least biomes o plenty would be pretty cool.
Thanks for your time and effort! ^^

Automatic Doors Reacting to Windows

When running automatic Doors the mod reacts with the windows causing them to open shut/at eye level.
Running on Forge 1.15.2 - 31.231 - mcw-doors-1.0.0-mc1.15.2

Labels: 1.15.2, Macaw's Doors, Bug, Texture

Unable to stack the tall windows in area's like 1x4,2x4,4x4

Also your unable to add the tall windows to any area that has no block as a base. So if i had a 1x3 area. I can put a tall windows on the bottom and then a reg windows stacked on top. But you can't do the reverse. (unless i'm missing something!)

Also tall windows in a 4x4....should have 2 french door openings but only 1 set gets that feature. The other 2 have to be opened individually

Using: mcw-windows-1.0.1-mc1.15.2_1.15.1

Great mod none the less!
Thanks!
Urlryn

Lower roof cannot be places if it has a block behind it + idea for better lower roof

So I'm doing a very large build (in survival with my gf, crazy I know!, the survival part not the gf part XD), and using lowered roof since the roof spans a big area, and should not go that high. If while trying to place the lowered roof it has a block behind it, the game wont allow me to place the lowered roof block, I need to remove the block behind first, then place the roof and then place the block back behind the roof... quite a pain....

Another issue was making corners with this.... that is simply not possible, so I had a suggestion, why not have the lowered roof split in its 2 parts, lowered roof bottom, and lowered roof top, and have them work in corners like normal roof does?, this would allow for a more dynamic use of both parts, since this is the equivalent of slab + block + slab + etc...

Labels: 1.16, Macaw's Roofs, suggestion, bug

Glass door selection box inverted

Description: When looking at the glass door, the selection box is inverted like this (regular door at the bottom for comparison)

Labels: 1.16.1, Macaw's Doors, Bug, Texture

bridge builder tool

I really like this mod but installing a new bridge could be more comfortable.

I think of a tool, where you specify the bridge you want to build, and define start position and end position by right clicking on two blocks. The blocks need to be on the same height and x or z must match (so the direction can be specified). Then the tool checks for bridge segments in the inventory (for the chosen bridge type). If two or more end segments are available the bridge should be build with them. If not, try to find out if enough segments of the given bridge are in the inventory and build it.

Just an idea but could be really handy.

... or, how about ...

Place the end segment as it's done now.

Right-click on the end segment while holding a middle segment to extend the bridge. Repeat until bridge is required length.

Then, right-click on the first end segment while holding another end segment to finish the bridge at the other end.

Does that make sense?

[Suggestion][1.16.3] Quark's Lock Rotation Tweak feature for Roofs

As the title says, I think it could be nice to have support for Quark's Lock Rotation for the Roof parts, especially if upside down roofing become available

Unless you have something planned already without (soft) dependency ;)

Labels: 1.16.3, Macaw's Roofs, Suggestion

[Suggestion] Have Windows connect to Wall

Suggestion

Simple, as the title says.
I think it would be nice, specifically for the Brick Windows, to be able to pull the wall to them(connect), so that the detailing would stick out from centered wall, instead of being encrusted in the full block one.

What do you think?

Windows open the wrong way

Windows only open towards the left and not the other way. Ive tried shift clicking them at different positions even rotated them with a wrench.

version: latest 1.12.2

According to your curseforge page it should look like this:
yCqID3r

but it looks like this:
Screen Shot 2020-05-28 at 14 40 04

Labels: 1.12.2, Macaw's Windows

Odd behavior with the Ido mod

Macaws Bridges
Ido

Forge version:
1.12.2 - 14.23.5.2847 (most likely happens on all versions)

Mods:
mcw-bridges-1.0.4-mc1.12.2
ido-1.12.2-1.1.0

Description:
When rubbing up against the 1 block width end of a bridge (middle or end) at specific cardinal directions you will be forced into crawling mode by Ido, the same thing happens if you are in mid air while rubbing up against the edge with the edition of getting stuck in mid air as long as you keep moving forward into to the block, when you stop moving forward you fall back down normally.

Reproduce:
Place any bridge facing north (can be a middle or end piece) that is not a rope, rail, or bamboo bridge, it can be at ground level or floating one block above the ground, both work. Next, go on the west side of the bridge (the player will face east) and just walk into the railing, you will automatically be put into crawl mode.

(This reproducing example only lists north, this works in all 4 cardinal directions but only on certain sides of the bridge railing, for example while the bridge is still facing north, on its east side, this behavior does not happen)

It´s raining

It´s no big problem at all, but did you know that it´s raining through your roofs? :)
Of course it would be nice if this would´n happen.

https://imgur.com/a/G6oEFN3

not fixed because i see it happen also in latest version and its on lower roofs the baddest

A few suggestions that would vastly improve the mod

Would you consider the addition of a "place bridge in front when right clicking bridge with item in hotbar" function?

I also think that adding support for Rope Bridges would be extremely cool.
I also suggest adding diagonal bridges similar to vanilla minecraft rails when placed in diagonal to make some sick ramps
Finally, it would be pretty cool if vanilla rails were able to be placed on your bridges.
Thanks for this lovely mod, keep up the good work <3

Gutters waterlogging bug

Placing the gutter middle and bottom will delete the water and then become waterlogged only if there is more water nearby

Duplication of doors

Hello there,
if I break top of the door it will be duplicate and it's happen to all door type.

Have a nice day,
m27s

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.