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unitygltf's Issues

Image disappear on opening new scene

When i create new scene all images of "browse sketchfab" window disappeas

To reproduce:
open "browse sketchfab", click new scene

Unity 2018.3.6f1

Runtime API

There's no runtime API provided?
Is it prohibited by policy or just dependencies issue?

Unity 2021.3.2 breaks this plugin

After the release of Unity 2021.3.2 unity bumped Newtonsoft.Json to version 13 making this plugin break, so you would need to update it. If you can give me access to push a new branch and create a PR I would be happy to do the work for you as I did that update for myself and shared a unitypackage with the updated dll here sketchfab/unity-plugin#18

Emission flag reset

If i import a model in unity, emission flag on standard material loose his state when inspect the material.
When i chekc it again, the texture is already set and all become normal.
If i don't inspect material, every is ok and emission is visible

To reproduce:

  • Import a model with emission texture
  • inspect the material

emission is disabled

Unity 2018.3.6f1

How to do animation-like things?

This isn't an issue per se but more of a curiosity on how to do anything animation like in the scene when exporting to Sketchfab?

Springs? Wind? Interaction?

Super new here but just curious if there is anyway around that.

There is a gulf o difference in ease of use between this and the original Kronos version so I thank you none the less for the work!

Repo description inaccurate?

It says "Runtime GLTF Loader for Unity3D" but the readme appears to contradict this. The repo has apparently covers export as well as import and has browsing and uploading features also.

I think the description was just copied from the Kronos project and never updated?

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