World viewers for Elder Scrolls games in the Unity game engine with VR support supporting Oculus, OSVR and OpenVR. For advanced VR support, please read the README.md located into the Vendors
folder.
TESUnity requires a valid installation of Morrowind to run!, you can get it on Steam or Gog.com.
To get started, download the source code as a ZIP file, extract it, and open the TESUnity folder in Unity.
You can copy the Data Files
folder from your Morrowind installation to the root folder of the project / release. The game will start automatically without asking for a path.
You can use the config.ini
file located at the root folder of the project / release folder to configure and tweak your game experience.
The first step is to rename the config.ini.dist
file to config.ini
.
Parameter | Values |
---|---|
Global | |
PlayMusic | True or False |
MorrowindPath | The Morrowind's Data Files path |
CellRadius | How number of cell to load |
CellDetailRadius | Detail Cell Radius |
CellRadiusOnLoad | How many cell load on load |
Lighting | |
AnimateLights | True or False |
SunShadows | True or False |
LightShadows | True or False |
RenderExteriorCellLights | True or False |
DayNightCycle | True or False |
GenerateNormalMap | True or False |
NormalGeneratorIntensity | A value from 0.1 to 1.0 |
Effects | |
AntiAliasing | A value from 0 to 3 (0 is disabled) |
PostProcessQuality | A value from 0 to 3 (0 is disabled) |
WaterBackSideTransparent | True or False |
Rendering | |
Shader | PBR or Simple or Unlit or Default |
RenderPath | Forward / Deferred / Lightwight |
CameraFarClip | a value from 10 to 10000 |
WaterQuality | a value from 0 to 2 |
SRPQuality | a value from 0 to 2 |
RenderScale | A value from 0.1 to 2.0 |
VR | |
FollowHeadDirection | True or False |
RoomScale | True or False |
ForceControllers | True or False |
XRVignette | True or False |
Debug | |
CreaturesEnabled | True or False |
Action | Keys | Gamepad | VR |
---|---|---|---|
Move | W, A, S, D* | Left thumbstick | Left thumbstick |
Sprint | Left Shift | Left thumbstick button | Left Grip |
Walk | Left Ctrl | Right thumstick button | Right Grip |
Use / Open / Attack | Space | Button A | Right Trigger |
Cancel / Menu | Left click | Button B | Left Menu |
Take (book mode) | Nothing | Button X | Left Trigger |
Jump | E | button Y | Left thumbstick |
Toggle Flight Mode | Tab | Nothing | Nohtin |
Toggle Lantern | L | Nothing | Right thumbstick |
Free Cursor Lock | Backquote | Nothing | Nothing |
Teleport | Nothing | Nothing | Grip |
* It uses the AZERTY mapping for French users.
Bugs and feature requests are listed on the GitHub issues page. Feel free to fork the source code and contribute, or use it in any way that falls under the MIT License.
Please create a branch from develop for each "feature" (see this article).