Do you want to convert various kinds of BNF to other kinds of BNF? No?
Well imagine if you did! This would be the tool for you.
Input: Various BNF-like syntaxes
Output: Various BNF-like syntaxes, AST dumps, and Railroad Syntax Diagrams
Compilation phases:
- Bold indicates the input BNF dialects with the most features
- โจ indicates presentational formats (these are the good ones!)
- ๐งช indicates debugging formats.
You don't want these unless you're looking at kgt's internals. - Other formats provide various subsets of features
Gallery:
- C89 grammar WSN source
โ Presentational BNF: EBNF
โ Railroad diagrams: SVG, ASCII, UTF8 ย โจ Look at these ones! โจ - C99 grammar EBNF source
โ Presentational BNF: EBNF
โ Railroad diagrams: SVG, ASCII, UTF8
Getting started:
See the /examples directory for grammars in various BNF dialects. These have been collated from various sources and are of various quality. BNF dialects tend to be poorly specified, and these examples are an attempt to keep a corpus of known-good examples for each dialect. kgt can't parse them all yet.
kgt reads from stdin in dialect -l ...
and writes to stdout
in format -e ...
:
; kgt -l bnf -e rrutf8 < examples.expr.bnf
expr:
โโโโโฎโโ term โโ "+" โโ expr โโโญโโโคโ
โ โ
โฐโโโโโโโโโ term โโโโโโโโโโโฏ
term:
โโโโโฎโโ factor โโ "*" โโ term โโโญโโโคโ
โ โ
โฐโโโโโโโโโ factor โโโโโโโโโโโฏ
factor:
โโโโโฎโโ "(" โโ expr โโ ")" โโโญโโโคโ
โ โ
โฐโโโโโโโโ const โโโโโโโโโโฏ
const:
โโโโ integer โโโคโ
and the same grammar output as SVG instead:
; kgt -l bnf -e svg < examples/expr.bnf > /tmp/expr.svg
Clone with submodules (contains required .mk files):
; git clone --recursive https://github.com/katef/kgt.git
To build and install:
; pmake -r install
You can override a few things:
; CC=clang PREFIX=$HOME pmake -r install
Building depends on:
-
Any BSD make. This includes OpenBSD, FreeBSD and NetBSD make(1) and sjg's portable bmake (also packaged as pmake).
-
A C compiler. Any should do, but GCC and clang are best supported.
-
ar, ld, and a bunch of other stuff you probably already have.
Ideas, comments or bugs: [email protected]