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SirWaddles avatar SirWaddles commented on July 30, 2024

I'm not sure sorry, but it looks like there might be a struct somewhere along the way that's not getting read properly. Everything after MaterialAttributesInput I believe is being parsed incorrectly.

Unfortunately, even if I was able to find what the problem was, Fortnite no longer uses this format, and it's not supported by JWP any more (newer versions won't read uexp files.)

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corfidbizna avatar corfidbizna commented on July 30, 2024

Thank you for the quick reply! Does that mean there's a new / different process for reading UE4 materials using JWP or should I start investigating other means to get at the parameters?

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SirWaddles avatar SirWaddles commented on July 30, 2024

The new format applies to all assets (not just materials), and is called "unversioned properties". I think it was added in UE 4.26, though I'm not certain. I believe it's a feature that is opt-in, so if a game upgrades to 4.26, it doesn't necessarily mean they'll be using the new format.

JWP is only designed to be able to parse files from Fortnite, and the new format only makes the assets more tightly bound to the game they're from.

Basically I'm saying that this is likely an issue with the parser, and it will never be fixed (unless you want to fork from an earlier version of the repo) as it's not a supported use case.

I'm sorry I can't be of more help, I suppose it's time to look for alternatives.

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corfidbizna avatar corfidbizna commented on July 30, 2024

Ah, alright then. I might end up forking from an earlier version like you say since starting from anything will be better than starting from nothing. Thanks for the help regardless. I wish you luck with the future shenanigans Fortnite may throw at you. : )

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