mines-vs's People
mines-vs's Issues
clicking isolated mines does not cause onEnd to execute
isolated mines are mines with no mines in their 8 surrounding tiles
problem is probably in state.js
redesign play again banner
play again banner should have 4 components:
win/loss/tie indicator
player "play again" button that changes to "ready" once it has been clicked
"opponent waiting" indicator that changes to "opponent ready" when they are ready
autoplay indicator that opens the settings/ toggles autoplay when clicked
split multiGame.js into two classes
much of the code in the two switch functions is identical. All code shared between the client and host should be in one layer, and another layer should interface with the board state.
settings as a sidebar
as a user I want to edit my client settings (autoplay, themes, cell width, sounds) without interrupting the multiplayer connection.
solution: have the settings be a collapsing sidebar in front of the game
replace canvas with p5 module
refactor mouse handler to work with p5
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