Giter Club home page Giter Club logo

valid-filename's Introduction

valid-filename

Check if a string is a valid filename

Install

$ npm install valid-filename

Usage

import isValidFilename from 'valid-filename';

isValidFilename('foo/bar');
//=> false

isValidFilename('foo-bar');
//=> true

API

isValidFilename(input)

Returns a boolean of whether input is a valid filename.

input

Type: string

The string to check.

Related

  • filenamify - Convert a string to a valid safe filename

valid-filename's People

Contributors

bendingbender avatar didericis avatar richienb avatar silverwind avatar sindresorhus avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar

valid-filename's Issues

ES modules is not supported

I just wanted to quickly check the file name :(

Waiting for the debugger to disconnect...
internal/modules/cjs/loader.js:1102
      throw new ERR_REQUIRE_ESM(filename, parentPath, packageJsonPath);
      ^

Error [ERR_REQUIRE_ESM]: Must use import to load ES Module: node_modules/valid-filename/index.js
require() of ES modules is not supported.
require() of node_modules/valid-filename/index.js from dist/app/Mobile/Sightings.js is an ES module file as it is a .js file whose nearest parent package.json contains "type": "module" which defines all .js files in that package scope as ES modules.
Instead rename index.js to end in .cjs, change the requiring code to use import(), or remove "type": "module" from /node_modules/valid-filename/package.json.

    at new NodeError (internal/errors.js:322:7)
    at Object.Module._extensions..js (internal/modules/cjs/loader.js:1102:13)
    at Module.load (internal/modules/cjs/loader.js:950:32)
    at Function.Module._load (internal/modules/cjs/loader.js:790:12)
    at Module.require (internal/modules/cjs/loader.js:974:19)
    at require (internal/modules/cjs/helpers.js:101:18)
    at Object.<anonymous> (dist/app/Mobile/Sightings.js:8:50)
    at Module._compile (internal/modules/cjs/loader.js:1085:14)
    at Object.Module._extensions..js (internal/modules/cjs/loader.js:1114:10)
    at Module.load (internal/modules/cjs/loader.js:950:32) {
  code: 'ERR_REQUIRE_ESM'
}

Process finished with exit code 1

maybe even implement it :)

best regards
Stefan

Error [ERR_REQUIRE_ESM]

This error appears when importing a function:

const valid_filename_1 = require("valid-filename");
                         ^
Error [ERR_REQUIRE_ESM]: require() of ES Module ***\node_modules\valid-filename\index.js from ***\dist\accounts.js not supported.
Instead change the require of index.js in ***\dist\accounts.js to a dynamic import() which is available in all CommonJS modules.
$ node -v
v17.1.0

OS: Windows 10

tsconfig.json:

{
  "compilerOptions": {
    "module": "commonjs",
    "target": "ESNEXT",
    "sourceMap": true,
    "outDir": "./dist",
    "moduleResolution": "node",
    "removeComments": true,
    "strict": true,
    "strictPropertyInitialization": true,
    "alwaysStrict": true,
    "noUnusedLocals": false,                      /* Report errors on unused locals. */
    "noUnusedParameters": false,                  /* Report errors on unused parameters. */
    "noImplicitReturns": true,                   /* Report error when not all code paths in function return a value. */
    "noFallthroughCasesInSwitch": true,          /* Report errors for fallthrough cases in switch statement. */
    "skipLibCheck": true
  },
  "exclude": [
    "**/*.d.ts", // prevent d.ts overwrite error
    "**/repository", // prevent d.ts overwrite error
    "dist",
    "node_modules"
  ]
}

`.` and `..`

Totally forgot about them. How should we handle them? I think they're only invalid on Unix.

Improvements for Windows

Hey, I'm looking for a module to be used in the browser which can validate filenames for multiple platforms and this seems to be the best fit but I noticed a few things missing for the Windows filename rules. The full story is available on MSDN. Particularly:

  • \u0000 to \u0031 are not allowed.
  • The names CON, PRN, AUX, NUL, COM1, COM2, COM3, COM4, COM5, COM6, COM7, COM8, COM9, LPT1, LPT2, LPT3, LPT4, LPT5, LPT6, LPT7, LPT8, and LPT9 are not allowed.

I'd propose a optional platform argument so one can target multiple platforms.

There's a few more subtle details like MAX_PATH restrictions. I'd also suggest removing the current 256 char limit, as it is no longer valid for recent Windows 10 versions, and it's really just a wild guess imho as one cannot know the true limit without knowing the file's full (resolved) path.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.