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My Simulation is an experimental open source multiplayer game based upon The Sims Online. It attempts to mimic the original game as closely as possible while extending it with new features.

License: GNU General Public License v3.0

CMake 0.18% C++ 1.84% C 63.78% Batchfile 0.09% HTML 2.35% Zig 0.12% C# 11.20% Smalltalk 0.01% Shell 8.01% Makefile 2.34% Python 1.14% sed 0.01% DIGITAL Command Language 0.41% M4 0.15% Roff 1.87% CSS 0.12% Perl 0.04% JavaScript 0.14% Java 0.78% Assembly 5.43%
hobby-dev hobby-game reverse-engineering sims-online ziglang clanguage csharp freeso sims

mysimulation's Introduction

My Simulation

GitHub License GitHub Pull Requests GitHub Issues

My Simulation is an experimental open source multiplayer game based upon The Sims Online. It attempts to mimic the original game as closely as possible while extending it with new features.

The client is written in Zig and uses Raylib game engine with NioTSO's libraries for interacting with The Sims' proprietary formats. FreeSO's API server is used for the backend.

Motivation

See motivation.md for motivation and vision.

Requirements

Prerequisites

  • The Sims Online
  • Client
  • API Server
  • Libraries & Tools
    • TBA

System Requirements

Platform Version Architectures
Windows 10+ x86_64, ARM
Linux 3.16+ x86_64
macOS 11.0+ x86_64, ARM

Getting Started

  1. Clone the Repository:

    git clone https://github.com/simtactics/mysimulation.git
    git submodule update --init --recursive

    Or, if you have the Github CLI...

    gh repo clone simtactics/mysimulation
  2. Navigate to the Repository:

    cd mysimulation
  3. Run the Client:

    zig build run

Further details on building can be found at compiling.md.

Contributing

They're many ways you can contribute to My Simulation such as trying things out, filing bugs, and joining in the discussion!

  • How to Contribute (coming soon)
  • Pull Requests: Open/Closed

License

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/.

Disclaimer

My Simulation is not in any way affiliated with Electronic Arts, Maxis or The Sims, it is an unofficial community run project.

mysimulation's People

Contributors

daddesio avatar dependabot[bot] avatar jipboesenkool avatar tonytins avatar

Stargazers

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Watchers

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mysimulation's Issues

Render Objects With Billboards

Odd title, I know. xD

Technically, The Sims Online isn't true 2.5D, but rather 3D with 2D rendered sprites. That's why it's so easy to go nuts with the terrain. In theory, it is possible to use Raylib's billboard function to give the same look and feel as the original. I have no idea if it'll work in practice, but it is worth a shot.

cleanup niotso

  • Give CMake some love and update it to 2024, this should solve alot of the compile issues.
  • PoC RLGL, currently this is a mix between raylib and the old GLDemo. This needs to abstracted and cleaned up for consumption in zig

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