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simply2d's Issues

Moving camera fast bug

When the camera gets moved fast and the cursor get's "outside" the window then the coordinates get wrong.

This is because dx can be > the value left to the margin.
The camera fixes this by the addMovement() function, the mouse doesn't.

ms/frame to high

Shouldn't pass .6 ms/frame.

Now exceeds 1ms/frame sometimes, find out why.

Snapping - mouse and object pos error

If you move a platform rapidly over a snapping point then the (x,y) of the mouse and active object will differ. It gets like that if you move the object diagonally through another object.

It's minimal and maybe not noticeable, but it's a bug!

onResetDevice()

Stuff needs to be added here. For example the mouse position gets screwed up when the window is lost, more things as well..

axis.y problems with being < 0 or > 0

if(side == 0) // the first point must get connected to the last
{
axis.x = -(polygonA->pointList[polygonA->sides-1].y - polygonA->pointList[0].y);
axis.y = polygonA->pointList[polygonA->sides-1].x - polygonA->pointList[0].x;
}
else
{
axis.x = -(polygonA->pointList[side].y - polygonA->pointList[side-1].y);
axis.y = polygonA->pointList[side-1].x - polygonA->pointList[side].x;
// this makes the normal of the bottom horizontal line < 0
}

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