simonnordon4 / blender-unity-parser Goto Github PK
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License: MIT License
Let Create a Blender To Unity Pipeline together!
License: MIT License
You don't need to serialize the texture, add them straight to the material. You will need an "Extract Textures" option that will save as the original file format.
Need a better way to convert rotations woohoo.
Updates the script being executed work, but modules don't update from initial script execution. Possible to fix by looking at how those modules are imported. Currently using system path append each time.
Write all data to floats[] in python and convert to Vector3[] in Unity / C#. Benchmark.
Fix .Blend Default Importer py scripts by overwriting it.
Use Asset Pre Processor on Blend Script to Override the Asset Importer.
Use Custom Blend Importer to run python script from C# to process Blend Model and convert it to ublend.
https://pythonspeed.com/articles/faster-json-library/
Wise to implement this before we move any further.
Alternatively just use object name and make sure everything has a name.
We need to strictly associate python and c# json keys. python prefers snake_case while c# prefers camelCase, plus we want to add our own naming converitons like u_ for ublend objects.
string references all over the project wont work.
Ideally structured similar to the ublend so
ublenddata.key
ublenddata.u_gameobjects.key
ublenddata.u_gameobjects.name.key
etc. Copy and paste to Python.
Shorter names?
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