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blender-unity-parser's Issues

Add Texture Images to Materials.

You don't need to serialize the texture, add them straight to the material. You will need an "Extract Textures" option that will save as the original file format.

TODO

  • Fix .Blend Default Importer py scripts by overwriting it.

  • Use Asset Pre Processor on Blend Script to Override the Asset Importer.

  • Use Custom Blend Importer to run python script from C# to process Blend Model and convert it to ublend.

[Python & C#] Establish Json key value constants.

We need to strictly associate python and c# json keys. python prefers snake_case while c# prefers camelCase, plus we want to add our own naming converitons like u_ for ublend objects.

string references all over the project wont work.

Ideally structured similar to the ublend so

ublenddata.key
ublenddata.u_gameobjects.key
ublenddata.u_gameobjects.name.key

etc. Copy and paste to Python.

Shorter names?

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