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loderunner_totalrecall's Issues

Request

Hi Simon,
Great work. Is there any chance that you can help me? Is it possible to embed just 1 lvl of the game in my site. I'm writing a book-game story and wanna use games like this for the storyline

Thanks in advance
Joro

Content Security Policy

i have two error .

can you help me please with Content Security Policy

Content Security Policy: Les paramètres de la page ont empêché le chargement d’une ressource à inline (« style-src »). lode:30:1
Content Security Policy: Les paramètres de la page ont empêché le chargement d’une ressource à inline (« script-src »). lode

add 'cornering' keyboard mode

Hi, this is beautiful work!

There is one significant difference in play from the Apple ][ version I played way back in college...

On the version I was used to, holding down two direction keys at once would follow corners. Suppose you're on the bottom and a ladder is to your left. If you hold down left+up keys, you will move left until it becomes possible to move up (i.e. you reach the ladder); then you'll automatically 'corner' and go up.

I'm sure there are all sorts of strange logics to figure out for this, e.g. if you're on a flat surface up in the air, going right, and to your right is a rope, does right+down keep going right or does it drop as soon as you start swinging along the rope?

Anyway, this greatly enhances play for me, so I'd like to see it as a 3rd control mode. (Not sure if it should be a 3rd one, or a 2nd toggle -- I'm not sure what it would mean, how it would play, to have 'keep going' + 'cornering' at the same time. It's a very long time since I played a lot with this mode. I think it may have been like:

  • hit right (and release): you move right until you hit something else
  • hold down right, start also holding up, hold both: it corners
  • hold down right, start also holding up, release right: you will stop moving unless 'up' is currently a possible movement
  • I don't think it was possible to 'hit and release' two keys at once, i.e. to leave yourself in a persistent 'cornering' mode without actually continually holding down both keys

https://archive.org/details/lode_runner_the_legend_returns_windows_3.1 displays some version of this behavior (poorly implemented, it seems to forget you're holding down one key or the other after a couple of cornerings).

https://archive.org/details/arcade_ldrun seems to fully implement it (and its answer is 'drop off a rope if you're cornering down'...)

https://archive.org/details/Lode_Runner_1983_Broderbund_US also fully implements it, and seems very smooth and nice -- except I can't find the 'dig' buttons anywhere! (Also, peculiarly, Ctrl+K seems to mean 'joystick' while Ctrl+J means 'keyboard', an odd inversion!)

...

Well, in fact, I was not able to find an archived version which behaves quite like I describe. The Apple II versions work like your Apple version -- hit a key, keep going that way until you hit something else (don't have to hold the key down). The others behave like I describe, except you must hold down the key(s); there is no tap-and-keep-moving behavior. Yet, I think the combination would be best. Tap one key, move that way until you hit something else. Hold two at once, and you 'corner'. With a key to stop moving (space by default), and also if you tap an unusable direction (e.g. 'up' while you're on flat ground), you stop.

The emulator versions with cornering are more pleasant to operate than yours; but yours is entirely better in every other dimension.

Sound Logic Incorrect.

Here's how it really works.

For c64 theme.

Falling and digging sounds always play.

Collection sound and music sound cannot play at the same time.

Collection sound and music sound cannot be interrupted. If you collect two before the first one finishes playing the first will complete, then the second. once all buffered collection sounds finish, music will play if they are all collected. score is recorded and win sound is played only AFTER music stops. This is so the music always finishes.

Apple is different. it's impossible for collection sounds to buffer up because they play faster, and there's no music. There is a sound for guard lands in pit.

Downloadable version to play offline.

How can I play offline on a Windows PC? I don't know anything about Linux or programming languages. I understand it's HTML5, which I also don't know how to write, but I know I should be able to have everything locally sourced.

EDIT: Included what OS I use and the limits of my programming.

License of the source code

Hi,

I can not find any information about the license of the source code. Is it MIT, GPL or something similar?

Kind regards

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