First-person horror game game of deceit where you and your crewmates try to figure out who the infiltrator is before it murders all. Practicing C#-Unity by extending Among Us/Deceit.
Closely linked with #34.
Goal is to provide an element of deceit and confusion.
Identical visuals can cause confusion as to which player was seen where.
Possibilities:
Impostors have no ID card.
Impostors will have to constantly fake being someone else.
Real time communication wouldn't be viable, as that'd instantly reveal the impostor.
Currently the code is wrote in a way to invoke all taskStartRsvp then check if it's the target gameObj.
It'd be more efficient to be doing this check to only the assigned tasks.
Player hand follows the mouse to look as if it's about to grab a wire to attach.
The nearest hand should move depending on which half of the screen the mouse is on.