silverfeelin / starbound-drawablesgenerator Goto Github PK
View Code? Open in Web Editor NEWConverts images to drawables for Starbound
License: MIT License
Converts images to drawables for Starbound
License: MIT License
I had a problem using this. Apparently, I have the software installed but the extension makes my antivirus go "nope, this is gonna install malware" and prevent usage. So I would like for the program to be converted to a .exe.
?setcolor=ffffff?replace;00000000=ffffff;ffffff00=ffffff?setcolor=ffffff
= ?setcolor=fff?replace;fff0=fff
As suggested by TheFurryDevil on Discord.
Templates currently only support active items. A {replace}
tag for single texture directives would allow users to make and use templates for items such as objects.
Suggested by Nora.
Parts of frames are repeated, other frames are missing. Will have to investigate what causes the issue. Probably a wrong continue or break if the ignore color is found.
Maybe I'm just stupid or something, but I don't see any kind of file that can be run to launch the program. At all. Help, please?
Instead of replacing unused pixels with 0000000
, a small fade ?fade;80ff80;0.0001518
could be used after each blend. This'll ever so slightly change the pixels meaning the next placeholder can be adjusted without affecting the previous placeholders.
Before implementing this, we should check if the repeated use of the fade affects earlier frames (i.e. the first frame on an image with 60 frames could look drastically different, as it'd be faded 59/60 times).
Also, this would have to be an option, as this method means users can no longer reliably apply additional directives to change the colors (i.e. tech.setParentDirectives
).
Adding support for a folder containing file templates simplifies the process of adding or changing templates, and allows users to add their own.
Depending on the image size, the inventory icon result may not line up as a result of the cropping (which is done to remove the padding caused by the 32x8 dimensions of the image).
A workaround is to use the single texture directives output. Replace <output>
with the generated single texture directives code:
"inventoryIcon" : "/assetmissing.png<output>"
There is no executable ;-;
As the title says. I can't use the image code for anything outside the command it generates, making it impossible to put the image into starcheat. It wouldn't be so much of a problem if you did update the generator to act for making a full code for more than just pistols, swords, and staffs, however. cough cough
Will work on it when I get the time.
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