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airsofttimer's Introduction

Joined Github 13 years ago.

Since then I pushed 13577 commits, opened 224 issues, submitted 117 pull requests, received 19 stars across 206 personal projects and contributed to 17 public repositories.

Top 8 most used languages across your repositories:

JavaScript CSS Ruby Java PHP HTML C Other

airsofttimer's People

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airsofttimer's Issues

Custom game

create your own game by setting all the options

  • objectives (1, 2 or 3)
    • Count UP/DOWN
    • Count limit
    • objective time
    • use delayd timing
    • objective method (code, key, button)

Random game generator

Creates a random game. You can set approximate duration

  • 10min (CQB)
  • 20min
  • 30min
  • 45min
  • 1h
  • 1.5h
  • 2h (verry large game)

Team generator

gives a random team as answer. Point a member and ask the timer to which team he must join.

Catch it, Keep it

Timer is set at a fixed time. The first team that captures the timer needs to hold it until the timer gets to 0. If the other team can capture the timer they need to keep it until it gets to 0.

  • Countdown time (0-60min)
  • Ping (Off, 1s, 3s, 5s, 10s, 30s)
  • Decrese time (75%, 50%)

Hurry UP

Get the bomb from A to B but don't move the timer to much. If movement is detected, the timer runs, if the timer is still, the timer stops.

Search and Destroy gametype

First team strarts the round. They need to hide or cary the timer. The other team(s) need to search the timer. When found and captured they need to destroy the bomb by keeping it a set time in there team. Destroying is only posible afther the set time. If the other team(s) lose the timer before destroying, the set time will start over.

Settings:

  • maximum time limit (first team wins)
  • Ping signal (Off, 1sec, 3sec, 5sec, 10sec or 30sec)
  • Capture method (set code, generated code, key, Button A)
  • Destroy delay time (1min, 3min, 5min, 10min, 30min)
  • Destroy method (set code, generated code, key, Button A)

Accelerometer

Accelerometer to detect movement

examples:

  • shake it to hard and the alarm will sound
  • give a sound when you run with it
  • start the timer when movement is detected (eg. you have 30sec to deactivate...)

From A to B

A team needs to get the timer from A to B. Team A needs to confirm they get to B by using the key that is at location B. The other team can win by capturing the timer and destroying it (use destroy delay is posible)

Simple timer

Use the timer as simple timer to signal the end of the game

Hold it

Timer is set to a game time and starts countdown. Each team has its own counter. For every secont the can capture the bomb, there own timer will increse. The team that can hold the timer the longuest wins the round. (Also a time will be calculated that no team had the bomb)

  • Game time (5min, 10min, 15min, 20min, 30min, 45min, 60min, 2h, 4h)
  • Ping (Off, 1s, 3s, 5s, 10s, 15s, 30s)

Capture the bomb

Get the timer to your respawn. Leave the key in your respawn
(Use accelerometer to start the timer when a team takes the timer)

  • Game time

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