Giter Club home page Giter Club logo

hapistrano's Introduction

Build Status

Hapistrano

Hapistrano is a deployment library for Haskell applications similar to Ruby's Capistrano.

Purpose

We created Hapistrano because:

  • Deploys should be simple, but as close to atomic as possible (eg, they shouldn't require much application downtime).
  • Rollback should be trivial to achieve to bring the application back to the last-deployed state.
  • Deploys shouldn't fail because of dependency problems.

How it Works

Hapistrano (like Capistrano for Ruby) deploys applications to a new directory marked with a timestamp on the remote host. It creates this new directory quickly by placing a git repository for caching purposes on the remote server.

When the build process completes, it switches a symlink to the 'current' release directory, and optionally restarts the web server.

By default, Hapistrano keeps the last five releases on the target host filesystem and deletes previous releases to avoid filling up the disk.

Usage

The deploy requires the following environment variables:

  • DEPLOY_PATH - The root of the deploy target on the remote host
  • HOST - The target host
  • REPOSITORY - The origin repository
  • REVISION - The SHA1 or branch to deploy. If a branch, you will need to specify it as origin/branch_name due to the way that the cache repo is configured.

The following environment variables are optional and affect the deploy process:

  • BUILD_SCRIPT - The local path to a file that should be executed on the remote server to build the application. The script isn't executed verbatim - instead, every line is joined with && so that the script aborts if any component fails. See a sample script for a clean build of a Haskell/Cabal application in this project under [script/clean-build.sh].
  • RESTART_COMMAND - If you need to restart a remote web server after a successful deploy, specify the command that you use in this variable. It will be run after both deploy and rollback.

You may want to save the environment variables that you need for your deploy in a shell script that you source before deploy. Make sure you export these variables so that they're available in the shell after you run the script. For example, you could use the following to configure your deploy:

export DEPLOY_PATH="/var/project"
export HOST="my-app-staging"
export REPOSITORY="[email protected]:yourorg/yourrepo.com.git"
export REVISION="origin/staging"
export BUILD_SCRIPT="/home/you/Code/hapistrano/script/clean-build.sh"
export RESTART_COMMAND="echo Replace me with your restart command"

License

MIT, see the LICENSE file.

Contributing

Pull requests for modifications to this program are welcome. Fork and open a PR. Feel free to email me if you have questions about what may be accepted before working on a PR.

If you're looking for a place to start, you may want to check the open issue.

hapistrano's People

Contributors

darthdeus avatar jsl avatar

Watchers

 avatar  avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.