This is a game based on C & SDL.
In the game, the player will act as a commander who's trying to win a battle in a region.
The region is rectangle shaped, with grids specifing little areas. At the beginning, both
player and computer will have it's own commander base at one random square in the most
left/right edge of the region, at each round, the player can contact with his/her soldiers
to send commands, and at the same time decide which type of new soldiers does he/she need
as backups. The whole fighting process is automatically calculated base on the landform as
well as the property of the soldiers. All player can see is a rectangle area as map, with
parts of visible grids on it, the visibility of places could only be found out by the
communication with soldiers. The commander base has it's own real time sight, and can be
resettled as desired.
Satisfying any of the following requirement will be considered winning:
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Destroy opponent's commander base.
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Occupying one of two opponent's winning fortress for enough rounds.
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The opponent resigned.
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The opponent reaches any losing condition.
Each round, the player will choose the new type of soldier and amount he/she wants for the
next backup, and he/she should read the information received from communicators, and send
commands to them.
Each type of soldier has its own speed influenced by the landform, they'll follow the
instruction and move to the destination automatically, unless encountering enemies, which
will cause them to stop and fight.
After some rounds(Depend on the specific kind of soldier/unit the commander ordered),
backup forces will join the map from somewhere near the birth place of the commander base.
All fights will be automatically done, but the calculated infomation of fire power last round
will be feeded back to commander each round for future decisions(As well as the member
situation). Generally, a group of troop will have a life line indicating its scale, whenever
the number is lower than some threshold, it will be considered as unit loss and the self
recovering life line will never recover to high then this threshold again.
At the beginning, the player has 6 communication devices, afterwards, communication devices
will be supplied as backups. The soldier that holds the communication device will provide a
visible area(and can send command to).