This is porting code, which port cocos2d-x3.3 to QT5.3.
It is useful for coding a game editor.
How to use?
1. copy CocoQtPort directory to your Classes folder.
2. change AppDelegate to inherit form cocos2d::CCQApplication. add a member, like:
``` class AppDelegate : private cocos2d::CCQApplication { public: AppDelegate(int argc, char *argv[]) : cocos2d::CCQApplication(argc, argv) {}; virtual ~AppDelegate(); ...... protected: CCGEditor _mainWindow; // CCGEditor is the MainWindow class which you created in QT. } ```
3. modify AppDelegate::applicationDidFinishLaunching(), use CCQGLView to create glview. like:
``` bool AppDelegate::applicationDidFinishLaunching() { // initialize director auto director = Director::getInstance(); auto glview = CCQGLView::getInstance(); glview->setBgColor(Color4B(50, 50, 50, 255));
director->setOpenGLView(glview);
_mainWindow.setGLView(glview->getGLWidget());
_mainWindow.show();
...... }
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4. Modify your QT MainWindow class (here is CCGEditor):<br>
CCGEditor.h<br>
class CCGEditor : public QMainWindow { Q_OBJECT
public: CCGEditor(QWidget *parent = 0); ~CCGEditor() {}
void setGLView(QWidget *glWidget);
protected: void closeEvent(QCloseEvent *);
private: Ui::CCGEditorClass ui; AppDelegate *_appDelegate; QWidget *_glWidget; };
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CCGEditor.cpp<br>
CCGEditor::CCGEditor(QWidget *parent) : QMainWindow(parent), _appDelegate(NULL), _glWidget(NULL) { ui.setupUi(this); }
void CCGEditor::closeEvent(QCloseEvent *) { cocos2d::Director::getInstance()->end(); qApp->quit(); }
void CCGEditor::setGLView(QWidget *glWidget) { _glWidget = glWidget;
if (_glWidget)
{
ui.SceneWidget->setWidget(_glWidget);
setCentralWidget(ui.SceneWidget);
}
}
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5. modify the main function in this way:<br>
int main(int argc, char *argv[]) { AppDelegate app(argc, argv); return cocos2d::CCQApplication::getInstance()->run(); }
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6. do not forget the header files_(:зゝ∠)_<br>
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See my blog for detail:<br>
http://www.cnblogs.com/marisa/p/4141862.html