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nrts's Introduction

nrts - no-rotate tetris simulator

nrts is a fast no-rotate tetris simulator using bit-packing and bit-operations.

nrts can do around 20+ million drops per second (single threaded). Where a drop is placing a piece considering all its possible places + considering all possible drops of a next piece.

The project doesn't have any AI, it just drops pieces at random. But there's an extension point (callback) for an user-provided evaluation function.

Compilation

clang++ --std=c++20 -O2 -ffast-math -fno-math-errno -funroll-loops -march=native -fno-exceptions -Wall -Wno-unused-variable -Wno-unused-function main.cc

Some details

Algorithmic approach is very simple. It's essentially a partially parallelized brute force.

The program stores 10x20 playfield as four 64-bit words (called segments).

Each segment contains 5 lines. One bit per cell.

Drop places are found using bit operations.

I tried to write branch-less code, but nevertheless the code have some loops and some branching there and there:

  • some loops for moving a piece
  • a loop to enumerate drops
  • and some other loops and branches

The code doesn't explicitly use SIMD instructions, so there can be a significant room for low-level improvements in that area.

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