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localizations-and-issues's Issues

Server Console Spam with EnderTanks 1.4.5

Every 45 seconds, the following appears in my server console:
[Server thread/INFO] [endertanks]: Saving EnderTank Data
This is only since updating to the latest endertanks-1.10.2-1.4.5.jar and its new data logging system. Seems like this should be a DEBUG level console log event instead of INFO, as it's bloating my log files pretty badly. I'm running a custom modpack with 75 total mods, Forge 12.18.2.2125, pretty much all bleeding-edge stuff. I'd love to know if there's a way to disable/mute this. Thanks!

[1.10.2] Terraqueous interferes with YUNoMakeGoodMap (or the other way)

Version: terraqueous-1.10.0-1.2.14.jar

I reported this on his mod issue tracker as well.

(See here: LexManos/YUNoMakeGoodMap#30 )

One of those mods does not like to be with the other one.
As I have no errors our warnings displayed I can only give you that much information (unfortunately). (See the other issue for at least a little bit more information, below the edit)

When the server starts, it simply hangs on preparing world.

If you need a mod list see this gist:
https://gist.github.com/DeadSix27/df6ed6b085cd14497e13fcb362883020

EnderTank-Network lose connection

Hi,

at some times endertank-network loose connection. I dont can redproduce this. When i load a game when minecraft is fresh loaded, or when i disconnect and the reload a world.

Mostly the Endertanks connect to a network that deliver Syngas????

When i disconnect and delete the enderstorage-dir in saves/world then the networks will be reseted and my chunkloader in the nether make the correct delivery of lava:).

greets

Edit: I know this will be happend when i load a world, quit the world and load another or this world again without quitting minecraft.

RFTools and EnderTanks Crash on 1.10.2

I'll post this issue here, but mention @McJty , hopefully he'll see it and can provide input.


Crash Log: http://pastebin.com/hbseuFdL


Whenever using an RFTools Builder to pump liquid into an EnderTank the game crashes. Simple as that.

I first experienced this in the FTB Infinity Lite 1.10 modpack, but I tested it with the latest versions of just Forge, RFTools, EnderTanks, and the required libraries as the crash log will show.

Mod not working properly

I have just installed the mod and it allows me to put the items in my inventory, however, it will not let me place anything it instantly disappears. Any ideas as what the issue is?

EnderLink Bag/Chest Voids Items When Inventory Full

The enderlink bag/chest voids items if your inventory is full and you attempt to shift click more items into your inventory from the enderlink bag or chest.

Was running MultiStorage 1.10.0-1.2.10 and shetiphiancore 1.10.0-3.3.5 when it first occurred. Tested with newest versions MultiStorage 1.10.0-1.2.11 and shetiphiancore 1.10.0-3.3.6 and the issue persists.

Crash

Game crashed while reloading world after using the Minecraft Comes Alive crystal ball and specifying preferences.

http://pastebin.com/09bUt1EG

I assume there was something that didn't like the whole Redo the World thing

Need any more info please ask :)

crash with Forge Microblocks

There's a crash with either Terraqueous or Shetiphian Core with Forge MicroBlocks (for MC 1.10.2) when attempting to break a placed micro block.
crash-2017-02-12_19.14.05-client.txt Just thought I'd put this out there. I don't know if this is something you wish to know about or not but it's a bummer because I love both mods and don't want to sacrifice either of them.

Coconut madness!

Hi,

I planted 3 coconut trees in my base, let them grow and cut them down a few times. Then it was time to redevelop that end of the base, so they got cut down for the final time.

Despite the lack of coconut trees, I'm still getting coconuts spawning on flat surfaces in that area!

I have "fruitStaysOnTrees=true".

terraqueous 1.10.2-1.4.16.133
shetiphiancore 1.10.0-3.3.6

Cheers!

Removing door leaves broken ghost blocks

We were trying stuff and had to remove it twice, and both times when we removed it above where it was there are now 2 invisible blocks that can't be broken or when right clicked causes a client side crash.

[1.11.2] Platforms stairs are off with collision

Forge 2223
Minecraft 1.11.2
platforms-1.11.0-1.3.1
shetiphiancore-1.11.0-3.4.1.jar

You can see invisible full square blocks every where you place stairs/ramps. You hit a wall rather than walk up them.

Placing/crafting Cloud blocks

I really like the cloud blocks you added to the game; not so much the actually generated clouds in the sky. I prefer to let mods like Optifine add clouds to the background, use Coro's weather mod, or simply have no clouds at all. It saves on world generation and lets my mod packs be a bit more robust. I always ship with a default file that turns off minecraft's normal clouds too.

I can turn off your clouds in the config file too and prevent them from generating. But I can't find a way to let players craft water vapor, or place down a cloud block in mid air. It seems that they only can be placed on already existing cloud blocks though.

What I'd like you to do, if possible, is this:

  • Add a recipe that lets us cook a bucket of water and get water vapor, obviously returning the bucket to our inventory. :)

-Make the first level of "clouds" able to be placed in mid air just like an angel block from extra utilities.

This wouldn't just solve my problem but would make a GREAT replacement for angel blocks in skyblock worlds while also allowing people to build huge platforms out of cloud blocks without having to have those "starting platforms" generate all over the place just to provide a spot to start construction from.

Silverfish iron drop rate

Hi,

Is it Terraqueous that results in silverfish dropping iron ingots and extra leather on cows, etc.? If so, folks on my server feel the drop rates are far too high.

Would you please make these configurable? Ideally it would be nice to specify what additional items are dropped and a scaling factor.

For example:

I'd set silverfish to drop 1-3 silver nuggets instead of 1-3 iron ingots.

I'd scale down the leather drops on cows to much less than they currently are :)

Thanks!

[Config request] Cloud generation height

Really love the concept of the clouds, but with the height range covered by ATG's worldgen, they can end up being a bit too close to the ground, so would find a config option to make them generate a bit higher up quite useful.

Entertanks data location

Greetings

I've noticed in the current release of EnderTanks, 1.4.7, that data is stored literally in "world\endertanks" rather than a subdirectory of world called endertanks.

Here is a screenshot because this is quite a unique issue: http://i.imgur.com/Wqjs7Wp.jpg

Sideways tanks?

Are you supposed to be able to place the tanks sideways like on the picture on curse? If so its most likely not working.
Version 1.11 -1.5.0.1

Terraqueous flower quantities

Hi,

I notice via TheOneProbe that there's an ever-changing value on Terraqueous's flower clumps. It seems to be the number of single-flowers one gets when breaking a clump.

Is this randomness done client-side or is information being sent to/from the server?

Cheers!

missing ShetiPhiancore?

Ive tried to install platforms but it tells me that shetiphiancore is missing even though I installed it before installing platforms.
As far as I know I'm using the latest versions of both files.

fml-client-latest.txt

Terraqueous Worldgen is relatively slow

I have been profiling packs in 1.11.2 to find causes of slow worldgen.
So far a lot of runaway chunk loading issues have been fixed, which were the biggest problem by far.
With all those fixed, Terraqueous is at the top of the profiling list for worldgen (even above Runic Dungeons).

I'll write what I know below, hopefully it's a good starting point:

  • Clouds are slowest, it spends a lot of time in Chunk.relightBlock every time a block is set. I assume this is because they are semi-opaque. I don't know of a clear solution here, but it should be similar to tree leaves. I'll ask some people. Edit: the simplest solution may be to make them fully transparent to light, to avoid lighting updates.

  • Sticks and stones generation calls TerrainGen.decorate with DecorateBiomeEvent.Decorate.EventType.TREE which causes Biomes O' Plenty to do tree generation, making it very slow. Everything else about it is quick. It's probably best to avoid firing terrain events that look just like vanilla's.

  • Flower generation has a similar problem, it calls TerrainGen.decorate with DecorateBiomeEvent.Decorate.EventType.FLOWERS, causing Biomes O' Plenty to do a lot of work.

Let me know if you need any more info!
worldgen-profiling.zip

Can't Whitelist people to my Vault

My teammate and I can't access either of each other's vaults... The exact situation is, I made one and added him (capitalized and lowercase both after the exact case wasn't working) to the Vault whitelist and he couldn't access it. We then reversed the situation with him as the owner and myself whitelisted, to no avail... We both have non-numerical names so if that helps. Thanks and I hope you can fix this if others had this problem! Also, there seems to be a missing feature... In a video I watched the guy was able to highlight the name of a person in the player list screen and promote that player to admin in the vault? I can't figure out any way to do that at all. I also had to watch the video because there wasn't any documentation on how to actually use the vault concrete. I had to look through the comment section on your post, it would be much easier if it were at the top. <3 Thanks for your awesome mod! Sorry if it seems I'm dissatisfied, I'm not :3

I'm using Multistorage 1.10.0-1.2.10.jar on Infinity Lite version 1.3.3 for Minecraft 1.10.2.

[1.11.2] Config option for Trickster bloom applying random status effects

Could there be some kind of config option to enable/disable the trickster bloom applying random status effects? Or at the very least a config for each flower so only it can be disabled similar to the tree generation configs currently.

As an aside/related note the status effects last indefinitely once obtained in most cases until a player dies or relogs, I assume it's intended but mentioning just in case it isn't. Night vision flickering constantly is the main concern with strobe lighting type effect potentially having adverse reactions on people.

Crashes with RFTools Liquid Monitor

EnderTanks: endertanks-1.10.0-1.4.3.jar
RFtools: rftools-1.10-5.59.jar
MJtyLib: mcjtylib-1.10-2.2.0.jar
Forge: forge-1.10.2-12.18.2.2124-universal.jar

Server crashes sometimes when a endertank is in range and always when an endertank is selected on a liquid monitor.

Crash

McJtyMods/RFTools#841

Clouds Should be Bigger and Moving

However, i'm using shader and they have shadows. It's pretty nice. But they should be bigger as real clouds, and moving. And please make them compatible with the weather. Thanks!

Crashes client when looking at chameleon multistorage block

Forge 2199
MC v1.11
shetiphiancore-1.11.0-3.4.1
multistorage-1.11.0-1.3.0
Hwyla-1.8.5-B19_1.11

When looking at a chameleon multi-storage Hwyla/Waila crashes the client. Disable Hwyla and everything is fine. Here is the error:
http://pastebin.com/KbQDZ3Xr

I reported this issue to Hwyla and TehNut confirmed that the problem is relating to following:

Caused by Multistorage returning null in BlockStorageType#getPickBlock(...). Please report this to them.

Here is a link TehNut-Mods/HWYLA#34

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