Giter Club home page Giter Club logo

304pacman's Introduction

304pacman

Time: 2 weeks

Team: 1

Language: Python

The project

Pathfinding is an extremely common problem in video game programming. It’s why we are asking you to create one for the ghosts in Pacman, with the help of the Dijkstra algorithm. You will illustrate the algorithm and note its distance from the ghost in each visited square.

If the shortest path isn’t the only one, we will execute searches and study the adjacencies in the following order: North, East, South, West.

Unlike the original game, the maps aren’t circular.

USAGE:

>> ./304pacman [-h | --help]
USAGE
    ./304pacman file c1 c2file
DESCRIPTION
    file    describing the board, using the following characters:
                ‘0’ for an empty square
                ‘1’ for a wall
                ‘F’ for the ghost’s position
                ‘P’ for Pacman’s position
    c1      character to display for a wall
    c2      character to display for an empty space.

Author Corentin COUTRET-ROZET

304pacman's People

Watchers

 avatar  avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.