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save-load-system's Introduction

Save and Load System

This is a sample project that shows one way of building a Save & Load System in Unity.

The branches in this repo follow the implementation for the video series. Each branch represents the state of the system for a given video. The videos can be found on the below YouTube channel.

youtube.com/@ShapedByRainStudios

Please feel free to take the system from this example and use it however you'd like!

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save-load-system's Issues

Persisting save data through multiple scenes

Hi there. I just noticed something that kinda seems important. In your system , in order to persist save data from one scene to the next, the game data has to be saved and then loaded in the next scene otherwise all the data gets lost. I'm not quite sure this is the ideal solution. In this particular case would it be acceptable to have the DataPersistenceManager game object persisted into the next scene and have the other copies be destroyed if they're not as current? Or would it just be easier to automatically save and load using the SceneMananger.sceneLoaded and SceneManager.sceneUnloaded events? I would love to hear your thoughts.

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