Name: Shane Celis
Type: User
Company: Seawisp Hunter, LLC
Bio: I'm an evolutionary robotics researcher turned gamedev, making fun virtual robot toys that hint at artificial evolution.
Twitter: shanecelis
Location: Burlington, VT
Blog: http://seawisphunter.com
Shane Celis's Projects
SortedList collection for rust
run sprig games on pc + pico. call a spade a spade.
🍃 Learn to code by making games in a JavaScript web-based game editor.
A scratch pad for sprig games.
Usage examples for the st7735-lcd Rust crate
A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.
Example of compiling and running C# code without visibility checks.
Eclipse SUMO is an open source, highly portable, microscopic and continuous traffic simulation package designed to handle large networks. It allows for intermodal simulation including pedestrians and comes with a large set of tools for scenario creation.
Code for Sussex Master's thesis
Sussex Master's thesis and code.
The Garden v2.0: A Parable Inspired by the Church of Emacs
keyboard controller firmware for Atmel AVR USB family
A sprig firmware implementation in rust
Animated GIF encoder for Unity.
Reactive Extensions for Unity
Makes life working with units of measurement just a little bit better.
Show all the operant Unity platform specific compiler definitions.
Creates a Unity 3D package from a template
A bunch of code to make using async-await easier in Unity3D
extension and utility methods for the Unity game engine
A simple Emacs mode for working with Unity3D
A couple of attributes that help disabling Domain Reloading in Unity easier
A tool which automatically saves the git hash into a text asset (Assets/Resources/GitHash) in order to use the hash at runtime.
Definitely Fastest and Zero Allocation JSON Serializer for C#(NET, .NET Core, Unity, Xamarin).
Command line tooling for generating and inspecting UUIDs
Style file for UVM Thesis / Dissertation