Spriter runtime for Haxe with 0 allocation for hxcpp
Ported originaly from https://github.com/loodakrawa/SpriterDotNet Modified to separate completely rendering from logic and remove GC use while animating.
You can see an example for kha at https://github.com/wighawag/spriter_test
to create :
var spriter = Spriter.parseScml(scmlContent); //parse the scml file
var entityInstance = spriter.createEntity("Player"); //create an entityInstance from the name of one of the entity in the scml
in the update then :
entityInstance.step(delta);