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License: The Unlicense
#include <engine>
License: The Unlicense
Love the motivation for this. I am also trying to achieve a similar approach as well, also unlicensed, but in a functional style. Ie, runtime in pure C for lua/script bindings and editor in C++ (for now) :)
Will watch the repo for progresses. Good luck with the idea! :)
Hello Sg,
Nice work so far :) congrats!
I've checked the demos and got a black skybox in them (the models/spheres look good tho!)
In draw_skybox(), doing glFrontFace( GL_CW ); and then painting skybox before exiting seems to fix the problem. I guess the CW/CCW is just wrong/misplaced at some other point.
Keep up the good work
Hi, Just I read your code (I didn't test it)
In your : include-engine/include-engine/fbx.cpp
Line : 741
if(auto * node = find_maybe(obj.node->children, "LayerElementNormal")) normals = layer_info{*node, "Normals", "NormalIndex"};
Isn't rather "NormalsIndex" instead "NormalIndex" ?
After some research it seems that no because "NormalIndex" doesn't exit in FBX documentation :
http://download.autodesk.com/us/fbx/20112/FBX_SDK_HELP/index.html
You can see "NormalsIndex" in a .fbx by exporting a simple cube from Blender to .dae
then convert it to .fbx with official FBX convertor :
http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=22694909
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