Gorl is a skeleton of a roguelike written in go. There's no game here (yet), but gorl does implement a world where you can move around, other entities, impassable tiles, a health bar, and an event log.
[ ] Fix collision handling so the right entity triggers the effect [ ] Make it possible to kill enemies. Add heals [ ] Add a FOV mechanic, incl. range of sight [ ] Add level building tool [ ] Improve enemy pathfinding