A minimalist physics game written in Kotlin & libGDX.
This is the mobile port of my Game Maker's Toolkit Jam 2018 entry, made in 48 hours, which placed 152nd (out of 1038). You can play the original version here.
- Kotlin - The language used
- libGDX - The game framework used
- Ashley - Entity Component System library
- libKTX.inject - Lightweight dependency injection library
- Box2D - 2D physics library
- libKTX - Kotlin extensions for libGDX
Windows: gradlew desktop:run
Linux / macOS: ./gradlew desktop:run
All code is licensed under the GNU General Public License v3.0 License - see the LICENSE file for details.
All assets including graphics, sounds, icons and maps are licensed under the Creative Commons BY-NC 4.0 license unless otherwise indicated.
- โ Infinity Loop - for the UI design, color scheme