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sincity's Issues

Cancelled builds should not auto-trigger SinCity

This is because cancelled builds aren't considered part of the history (see SinCityUtils). Thus, if we run builds A (success), B (failures + cancelled), C (failures), then B will trigger SinCity for the (A, B) range and C will trigger it for the (A, C) range (because it ignores B in the history). As a result, (A, B) is investigated twice.

After TC 10, update to work with native BuildProblems, including ARTIFACT_DEPENDENCY_ERRORs

Currently, SinCity works around a TC problem whereby two logically equal ARTIFACT_DEPENDENCY_ERRORs aren't considered .equals(). See https://youtrack.jetbrains.com/issue/TW-43503.

This issue should be fixed in TC 10.

Make use of this fix. The current workaround is somewhat simplistic (see this file): it considers all the artifact-dependency errors identical. For TC 10 it could use the native handling, which is better.

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