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Pico-Game-Controller

WIP code for a rhythm game controller using a Raspberry Pi Pico. Intended for SDVX or IIDX but is capable of handling 11 buttons, 10 LEDs, 1 WS2812B RGB strip, and 2 encoders.

Demo of this firmware running on Pocket SDVX Pico, purchasable at https://discord.gg/MmuKd73XbY

Pocket SDVX Pico

Currently working/fixed:

  • Gamepad mode - default boot mode
  • NKRO Keyboard & Mouse Mode - hold first button(gpio4) to enter kb mode
  • HID LEDs with Reactive LED fallback
  • ws2812b rgb on second core
  • 2 ws2812b hid descriptor zones
  • sdvx/iidx spoof - Tested on EAC - checkout branches release/pocket-sdvx-pico or release/pocket-iidx
  • 1000hz polling
  • Reversable Encoders with debouncing
  • Switch and LED pins are now staggered for easier wiring
  • Fix 0-~71% encoder rollover in gamepad mode, uint32 max val isn't divisible evenly by ppr*4 for joystick - thanks friends
  • HID LEDs now have labels, thanks CrazyRedMachine

TODO:

How to Use:

  • For basic flashing, see README in build_uf2
  • Otherwise, setup the C++ environment for the Pi Pico as per https://datasheets.raspberrypi.org/pico/getting-started-with-pico.pdf
  • Build pico-examples directory once to ensure all the tinyusb and other libraries are there. You might have to move the pico-sdk folder into pico-examples/build for it to play nice.
  • Move pico-sdk back outside to the same level directory as Pico-Game-Controller.
  • Open Pico-Game-Controller in VSCode(assuming this is setup for the Pi Pico) and see if everything builds.
  • Tweakable parameters: Pinout, bindings in pico_game_controller.c, USB device reporting as SDVX/IIDX(con_mode) in usb_descriptors.c

Thanks to:

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