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License: Creative Commons Zero v1.0 Universal
Repository for track changes in XVehicles code
License: Creative Commons Zero v1.0 Universal
Bots are unable to hit the target with 'EnergyTurret' at long distances because static aim error is too high... Though bots set the aim precisely enough, actual hit location is always significantly biased into the right side from the target, so that bot keep shooting but never hit the target (example attached on the picture).
(For players this issue doesn't happen - actual hit location almost matches the aim, with insignificant error, even at much farther distances)
Tested 'EnergyTurret' only (probably, other vehicles could be affected too).
There are at least 3 possible reasons of this issue:
To compare - there is similar model from NW3 mod (NWCybotLauncherVIII.CybHeli) that has the trail rotor properly rotating.
Also, i have noticed some replication issues that lead to improper meshes behavior (of 6 another vehicle classes) at the client side, but not yet sure if it is not a result of some issue of the server where this mod was tested on. If it is not up to a particular server's problem, then later i will open another issue...
This issue is difficult to reproduce. It happens only when bot is in State Wandering
or Roaming
with Enemy==None
, and only in some maps...
Also, it seems, CPU usage in this case depends on something related to the size of the area around... In a large area CPU usage increase produced by a single vehicle instance may reach up to 10 times.
Way to reproduce:
CreatureFactory0
State to Finished
.Teleporter0
.killall scriptedpawn
, issue disappears and CPU usage returns to normal.A declarative, efficient, and flexible JavaScript library for building user interfaces.
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