Project was created to develop JSFL script for conversion of Flash Animation, created in Adobe Animate CC, to Esoteric Spine format.
Flash Animation json could be exported from Adobe Animate CC with "Generate Texture Atlas" (Library > Select library item > Generate Texture Atlas) OR export json with JSFL, for example, use https://github.com/xense/phaser-ui-comps/blob/master/jsfl/ExportToPhaser.jsfl by Anton Bystrov
Esoteric Spine format http://esotericsoftware.com/spine-json-format#Animations :
"animations": { "name": { "bones": { ... }, "slots": { ... }, "ik": { ... }, "deform": { ... }, "events": { ... }, "draworder": { ... }, }, ... }
{ "bones": { "boneName": { "timelineType": [ { "time": 0, "angle": -26.55 }, { "time": 0.1333, "angle": -8.78 }, ... ], ... }, ... }, "slots": { "slotName": { "timelineType": [ { "time": 0.2333, "name": "eyes closed" }, { "time": 0.6333, "name": "eyes open" }, ... ], ... }, ... }
This project was generated with Angular CLI version 10.1.7.
Run ng serve
for a dev server. Navigate to http://localhost:4200/
. The app will automatically reload if you change any of the source files.
Run ng generate component component-name
to generate a new component. You can also use ng generate directive|pipe|service|class|guard|interface|enum|module
.
Run ng build
to build the project. The build artifacts will be stored in the dist/
directory. Use the --prod
flag for a production build.
Run ng test
to execute the unit tests via Karma.
Run ng e2e
to execute the end-to-end tests via Protractor.
To get more help on the Angular CLI use ng help
or go check out the Angular CLI README.