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animator's Issues

Chaining animations?

Hello, I'd like to chain to animations and create a sequence.

InOutAnimation depends on user interaction and does not run automatically.

Also, I am not sure that I understand how to use AnimationDefinition to achieve a chained animation.

Could you give an example of how to combine LightSpeedIn and LightSpeedOut into one animation that runs on its own?

This seems not to be the right approach:

LightSpeedIn
  child: LightSpeedOut

Thank you!

support for Flutter 3

../../.pub-cache/hosted/pub.dartlang.org/flutter_animator-3.2.1/lib/widgets/animator_widget.dart:102:22: Warning: Operand of null-aware operation '!' has type 'WidgetsBinding' which excludes null.
 - 'WidgetsBinding' is from 'package:flutter/src/widgets/binding.dart' ('../../flutter/flutter/packages/flutter/lib/src/widgets/binding.dart').
      WidgetsBinding.instance!.addPostFrameCallback((_) {

build is breaking because of this lib

Animator not working on Web?

in top of class:
  final GlobalKey<AnimatorWidgetState> inOutAnimation = GlobalKey<AnimatorWidgetState>();

...And the wiget:
FadeInLeft(
                  key: inOutAnimation,
                  preferences: AnimationPreferences(
                    autoPlay: AnimationPlayStates.None,
                  ),
                  child: Container(
                    height: Get.height*.15,
                    color: ThemeUtils.darkGrey.withOpacity(.3),
                    child: topMenu(),
                  ),
                ),

Getting error:
Expected a value of type 'Animation', but got one of type '_AnimatedEvaluation<double?>'

AnimationPreferences bug with autoPlay PingPong

I have set AnimationPreferences

RollIn(
  child: Image.asset(
    "assets/asset.png",
  ),
  preferences: AnimationPreferences(
    autoPlay: AnimationPlayStates.PingPong,
  ),
),

AnimationPlayStates.Loop and AnimationPlayStates.PingPong behave exactly the same. There is no forward and reverse behaviour for PingPong

how to animate widgets just once?

I am trying to translate widget using fade in right.
But i want to do this only once.
While now i see that on tap of the widget the animation executes itself.

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